E3M6: Fist Fight (Back to Hell)

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Back to Hell maps
This level occupies the map slot E3M6. For other maps which occupy this slot, see Category:E3M6.
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E3M6: Fist Fight is the sixth map of Back to Hell. It was designed by David Seager.

Walkthrough

Map of Fist Fight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. On opening the first door, it is possible to walk through the south wall to reach an armor. (sector 237)
  2. After going through the first door, head towards the south-east of the room. There is a hole in the floor here that drops you down to a switch which raises some stairs which lead, via two lifts, to a plasma rifle. (sector 138)
  3. At the top of the staircase in the room after the first door is a lift which reveals a cacodemon (a baron of Hell on hard skill). At the top of this lift it is possible to walk through the north wall, leading to an armor, a chaingun, and a box of bullets. There is also a cacodemon on medium and hard skills. The brown wall here is a door returning you to the large room. (sector 362)
  4. From the red key area, jump across one gap to the east. There is a secret door to the south here, leading to a backpack and a box of shotgun shells. (sector 509)
  5. The northern ledge surrounding the large outdoor room has a secret door (marked with a different texture) leading to a square room with a blue pillar. (sector 405)
  6. From the square room after #5, head east and through several parts resembling sections from Knee-Deep in the Dead until you reach a teleporter to a section resembling the nukage pool in Nuclear Plant. Press the switch here. The north-east corner of this room is a secret lift leading to 8 shotgun shells and a switch which opens up a window to an earlier area. (sector 505)
  7. North of the blue key room is a castle with a nukage moat (which requires the blue key to enter). The south-eastern turret of this castle has a switch which opens up a door in the east of the castle, allowing you to jump out here. (sector 238)
  8. The switch mentioned in #6 opens up a room east of the exit with a BFG9000. (sector 490)
  9. The part of the northern ledge that connects the two large outdoor areas has a secret door to the south (marked with a different texture) leading to a room with a switch. (sector 305)
  10. Press the switch in #9 then take the path to the right, and teleport. Head north to a switch, which lowers you to a room whose easternmost end contains a secret window that can be opened, overlooking the room north of the yellow key room. (sector 333)
  11. After getting #10, teleport back and press the south wall. It opens, revealing a room with two doors that both open up access to the room north of the yellow key room. (sector 328)
  12. After pressing the switch which opens up #8 and also pressing the switch in the south-western turret of the aforementioned castle (you will need to press the switch in the north-eastern turret to access it), head back through #5 and towards the teleporter. A door will now be open leading to a room with two staircases, each of which has a switch at the top. (sector 495)
  13. Pressing either of the switches near #12 opens up the secret exit to the east of #12, as well as some monster traps. (sector 499)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 407)
  2. facing east. (thing 408)
  3. facing south. (thing 409)
  4. facing east. (thing 410)

Statistics

Map data

Things 456
Vertices 2728*
Linedefs 2806
Sidedefs 4056
Sectors 510
* The vertex count without the effect of node building is 2236.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links