E3M6: In The Deal (Army of Darkness TC)

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Army of Darkness TC maps

This level occupies the map slot E3M6. For other maps which occupy this slot, see Category:E3M6.
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E3M6: In The Deal is the sixth map of Army of Darkness TC. It appears as MAP06 in the PWAD's Doom II conversion. It was designed by Stefan Maes and uses the music track ? by Rick Sparks (Suture).

The design is a modification of standalone level Excalibur released separately by Stefan in 1994. v1.1 was uploaded to the idgames archive on April 11, 1995 to make Army of Darkness TC's entry the third revision of this level.

Walkthrough[edit]

Map of In The Deal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the start, head south and turn left at the T-junction. At the end is a wall with a skull decoration - shooting it opens it to reveal an exploding barrel, a Winchester, a box of shotgun shells, a stimpack, and a medikit. (sector 368)
  2. At the start are four small nukage pits. The south-west one is escapable to the west (the wall is marked differently), and it leads to several items including an armor, a megaarmor (in a secret room to the west of the curved staircase), a computer area map, and a crossbow. (sector 433)
  3. Head up the curved staircase near the blue key and walk along the ledge to the west and south. At the end, press the wall to the east (it is also possible to press this wall from below). Now head to the south-west corner of the corridor surrounding the main area - the north-east corner is a secret door leading to two floating torsos, four ghosts (hard skill only), a catapult and some gunpowder. (sector 532)

Bugs[edit]

100% kills is not possible on this map as there is a floating torso (thing 485) that is too large to reach the teleporter and so cannot warp in to the main area.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 644)
  2. facing east. (thing 645)
  3. facing north. (thing 646)
  4. facing north-west. (thing 647)
  5. facing north-west. (thing 648)
  6. facing west. (thing 649)
  7. facing north. (thing 650)
  8. facing north. (thing 651)
  9. facing west. (thing 652)
  10. facing east. (thing 653)

Statistics[edit]

Map data[edit]

Things 739
Vertices 2407*
Linedefs 2781
Sidedefs 4115
Sectors 656
* The vertex count without the effect of node building is 2071.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

"This is the 3rd revision of my very first WAD I built, and which got me involved in this project. Previously released as Excalibur, AND elected as an All-Time Best DOOM Level on DoomGate, this version finally looks like I really wanted it to. The use of DOOM2 textures made quite a difference."
― Stefan Maes[1]

External links[edit]

References[edit]

  1. Stefan Maes (9 July 1996). The Official AOD FAQ. Retrieved 4 July 2020.