Difference between revisions of "E3M6: Mt. Erebus (Doom)"

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{{Inferno}}
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{{Inferno|consolever=MAP21: Mt. Erebus (Console Doom)|platform=jag}}
 
{{map|slot=E3M6}}
 
{{map|slot=E3M6}}
 +
'''E3M6: Mt. Erebus''' is the sixth map of [[Inferno]] in [[Doom]]. It features a secret exit to [[E3M9: Warrens]]. It is named after {{wp|Erebus}}, a region of the underworld in Greek literature. It was designed by [[Sandy Petersen]] and uses the [[Doom music|music]] track "On the Hunt" and has a [[par time]] of 1:30.
  
'''E3M6: Mt. Erebus''' is the sixth map of [[Inferno]] in [[Doom]]. It features a secret exit to [[E3M9: Warrens]]. It is apparently named after Earth's southernmost volcano, in Antarctica. It uses the [[Doom music|music]] track "On the Hunt".  The [[par time]] is 1:30.
+
All [[Atari Jaguar]]-based versions of Doom completely lack the map and exit to the secret level, Warrens.
  
===Walkthrough===
+
== Walkthrough ==
[[Image:E3M6 map.png|thumb|right|256px|Map of E3M6]] <br clear="left"/>
+
[[File:E3M6 map.png|thumb|300x300px|Map of Mt. Erebus]]
 +
{{map spots}}
  
At the start of this level, go left, run over the the lava quickly, reaching land and going up the gray staircase. When you get to the top, jump off to the outcropping in front of you, where you can see a small platform with equipment surrounded by impaled or piled skulls. Kill the enemies here, and on this outcropping, collect the weapons, and the [[invulnerability]] powerup. Now face the small platform where you got the weapons, and run over the lava towards land to the right, onto the main landmass. On here, proceed quickly to the wall with skull heads on it. From the wall, continue left, then right, and jump into the large triangular pit with water in it. Hurry towards the [[teleporter]] in the small alcove in the structure in the middle of the pit. After you teleport, open the door in front of you. You may pick up the blue skull [[key]] on easy skill levels, but it is not needed for these instructions.
+
===Essentials===
 +
At the start of this level, go left, run over the lava quickly, reaching the land and going up the gray staircase. When you get to the top, jump off to the outcropping in front of you, where you can see a small platform with equipment surrounded by impaled or piled skulls. Kill the enemies here, and on this outcropping, collect the weapons, and the [[invulnerability]] powerup. Now face the small platform where you got the weapons, and run over the lava towards land to the right, onto the main landmass.
  
From the door, open the wall to the left that has a tiny candle in front of it, marking a secret door. Take the teleporter in the the secret alcove. Now turn around, and when you do, go ''carefully'' towards the right onto a smaller ledge. Facing the wall on the larger ledge, switch to your [[automap]] and make sure you (the arrow) has its back to the hollow, box-shaped structure in the water below. Note that you must still be invulnerable at this point, or you will likely die.
+
Proceed quickly to the wall with skull heads on it. From the wall, continue left, then right, and jump into the large triangular pit with water in it. Hurry towards the [[teleporter]] in the small alcove in the structure in the middle of the pit. After you teleport, open the door in front of you. You may pick up the blue skull [[key]] on easy skill levels, but it is not needed for these instructions.
  
Then take out the [[rocket launcher]], and fire your weapon towards the wall. The blast alone should carry you all the way to the box. Jump in if you did not fall into its interior section already. Inside the box is a teleport which will take you to a previously locked out section of the map.
+
From the door, open the wall to the left that has a tiny candle in front of it, marking a secret door. Take the teleporter in the secret alcove. Now turn around, and when you do, go ''carefully'' towards the right onto a smaller ledge. Facing the wall on the larger ledge, switch to your [[automap]] and make sure you (the arrow) has its back to the hollow, box-shaped structure in the water below. Note that you must still be invulnerable at this point, or you will likely die.
  
This section is sort of shaped like a 'Y'. In one of the far ends you will find the blue key, and in the other a swtich to open the exit for you. Once outside the Y-shaped structure, immediately turn left and trace alongside the narrow ledge. To your right in the lava there should be a biosuit visible. Take it and proceed alongside the narrow ledge until you reach a brick wall. On the far side of this brick wall will be a small opening revealing a small passage. At the end of this passage lies the blue door which guards the normal exit of this map.
+
Then take out the [[rocket launcher]], and fire your weapon towards the wall. The blast alone should carry you all the way to the box. This can also be achieved by simply running into the box. Jump in if you did not fall into its interior section already. Inside the box is a teleport which will take you to a previously locked out section of the map.
 +
 
 +
This section is sort of shaped like a 'Y'. In one of the far ends you will find the blue key, and in the other a switch to open the exit for you. Once outside the Y-shaped structure, immediately turn left and trace alongside the narrow ledge. To your right in the lava there should be a biosuit visible. Take it and proceed alongside the narrow ledge until you reach a brick wall. On the far side of this brick wall will be a small opening revealing a small passage. At the end of this passage lies the blue door which guards the normal exit of this map.
  
 
===Secrets===
 
===Secrets===
# Go inside the brown vine-covered building. Inside are two [[teleporter]]s. Take the one on the right, and you'll be taken to a ledge with a [[plasma gun]] on it.
+
# Go inside the brown vine-covered building. Inside are two [[teleporter]]s. Take the one on the right, and you'll be taken to a ledge with a [[plasma gun]] on it. ('''sector 121''')
# Enter the green marble building. There are two candles on the floor against opposite walls here. Open the wall behind the candle on the right for a [[energy cell pack]].
+
# Enter the green marble building. There are two candles on the floor against opposite walls here. Open the wall behind the candle on the right for a [[energy cell pack]]. ('''sector 77''')
# From secret 2, open the wall behind the other candle and take the teleport. Once you're through, drop onto the platform ahead of you to get the [[chainsaw]]. Note that you must get this secret before collecting the blue key, or the chainsaw platform will raise up out of reach and completing the map with 100% secrets will become impossible.
+
# From secret #2, open the wall behind the other candle and take the teleport. Once you're through, drop onto the platform ahead of you to get the [[chainsaw]]. ('''sector 92''') Note that you must get this secret before taking the teleport in the cube-like structure directly southeast to it, or the chainsaw platform will raise up out of reach and completing the map with 100% secrets will become impossible.
'''Secret exit:''' The area that contains the secret exit switch is inescapable, so only enter it once you are ready to exit the level. Pick up one of the [[invulnerability]] spheres and make your way back through the teleporter from secret 2. This time, inch along the platform you arrive on to your right and around a corner. You'll see a blue box in the water below. Position yourself directly across from this box and face the red brick wall. Fire your [[rocket launcher]] at the wall and run backwards simultaneously, and you should be fired into the box, the [[invulnerability]] powerup absorbing all damage you would have taken. This takes you to the secret level. [[E3M9: Warrens]]. It's possible to [[straferun]] into the box, but the rocket jump is the intended (and easiest) method.
+
 
 +
'''Secret exit:''' The area that contains the secret exit switch is inescapable, so only enter it once you are ready to exit the level. Pick up one of the [[invulnerability]] spheres and make your way back through the teleporter from secret #2. This time, inch along the platform you arrive on to your right and around a corner. You'll see a blue box in the water below. Position yourself directly across from this box and face the red brick wall. Fire your [[rocket launcher]] at the wall and run backwards simultaneously, and you should be fired into the box, the [[invulnerability]] powerup absorbing all damage you would have taken. ('''sector 88''') This takes you to the secret level, [[E3M9: Warrens]]. It's possible to [[straferun]] into the box, but the rocket jump is the intended (and easiest) method.
  
There is a glitch where you can actually access the Warrens level without accomplishing the above. To do so, go to the area where you would normally try to get into the hole. On the outer regions and where the actual switch is (you won't see it as a blue wall is blocking it), press spacebar at the right spot. Though this is technically illogical, [[Linedefs can be activated regardless of player's Z position|the game will think you've pressed the switch.]] However, you won't be credited for the secret once you finish the level.
+
There is a glitch where you can actually access the Warrens level without accomplishing the above. To do so, go to the area where you would normally try to get into the hole. On the outer regions and where the actual switch is (you won't see it as a blue wall is blocking it), press spacebar at the right spot. Though this is technically illogical, the game will think you've pressed the switch. However, you won't be credited for the secret once you finish the level. You won't be credited for that secret if you exit directly to the next normal level either (unless no-clipping mode was activated).
  
 
===Bugs===
 
===Bugs===
Five "floating skull rock" obstacles ([[Thing]]s 209, 214, 220, 221 and 223) and a "burnt tree" obstacle (Thing 229) have no flags set for any of the [[Skill level#Doom skill levels|difficulty classes]], so they do not actually appear in the level.
+
Five "floating skull rock" obstacles ([[Thing]]s 209, 214, 220, 221 and 223) and a "burnt tree" obstacle (Thing 229) have no flags set for any of the [[Skill level#Doom and Doom II skill levels|difficulty classes]], so they do not actually appear in the level.
 +
 
 +
There are 9 uncategorized [[Blind spots in Doom reject tables#E3M6: Mt. Erebus|anomalies]] in this level's [[REJECT|REJECT table]].
  
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
E3m6 protected.PNG|The western area of the map contains a pack of hellspawn and some weapons and invulnerability.
 +
E3m6 optional.PNG|An island with optional items.
 +
E3m6 attack.PNG|In the center of the map there are various hellspawn to attack.
 +
E3m6 marble.PNG|Standing near the marble building where you should go.
 +
E3m6 inside.PNG|Inside the marble building.
 +
E3m6 key.PNG|Inside a bizzare building, the path towards the key.
 +
E3m6 wood.PNG|The wooden building contains some optional items.
 +
E3m6 three.PNG|Three cacodemons killed. Notice a part of sky tiled horizontally to the blue house.
 +
E3m6 water.PNG|The watery pit is safe and contains a secret exit.
 +
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
  
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current records===
 
 
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 39: Line 58:
 
|[[UV speed]] (normal exit)||00:28||[[Jonathan Rimmer]]||2000-06-01||{{competnftp|doom/speed/e3m6-028.zip|e3m6-028.zip}}||  
 
|[[UV speed]] (normal exit)||00:28||[[Jonathan Rimmer]]||2000-06-01||{{competnftp|doom/speed/e3m6-028.zip|e3m6-028.zip}}||  
 
|-
 
|-
|[[UV speed]] (secret exit)||00:06||[[Adam Hegyi]]||1998-10-05||{{competnftp|doom/speed/e3m6-006.zip|e3m6-006.zip}}||  
+
|[[UV speed]] (secret exit)||00:06||[[Adam Hegyi]]||1998-10-05||{{competnftp|doom/speed/e3m6s006.zip|e3m6s006.zip}}||  
 
|-
 
|-
|[[NM speed]] (normal exit)||00:29||[[Adam Hegyi]]||1999-11-01||{{competnftp|doom/nmare/n3m6-029.zip|n3m6-029.zip}}||  
+
|[[NM speed]] (normal exit)||00:29||[[Adam Hegyi]]||1999-11-01||{{competnftp|doom/nmare/n3m6-029.zip|n3m6-029.zip}}||
 
|-
 
|-
|[[NM speed]] (secret exit)||00:06||[[Steffen "Rini" Udluft]]||1999-02-18||{{competnftp|doom/nmare/n3m6-006.zip|n3m6-006.zip}}||  
+
|[[NM speed]] (secret exit)||00:06||[[Steffen Udluft (Rini)]]||1999-02-18||{{competnftp|doom/nmare/n3m6s006.zip|n3m6s006.zip}}||
 
|-
 
|-
 
|[[UV max]]||02:58||[[Radek Pecka]]||2001-02-01||{{competnftp|doom/max/e3m6-258.zip|e3m6-258.zip}}||  
 
|[[UV max]]||02:58||[[Radek Pecka]]||2001-02-01||{{competnftp|doom/max/e3m6-258.zip|e3m6-258.zip}}||  
 
|-
 
|-
|[[NM100S]]||00:19||[[Adam Hegyi]]||1999-06-20||{{competnftp|doom/nm100s/n3s6-019.zip|n3s6-019.zip}}||  
+
|[[NM100S]]||00:18||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-09-01||{{competnftp|doom/nm100s/n3s6-018.zip|n3s6-018.zip}}||  
 
|-
 
|-
 
|[[UV -fast]]||02:59||[[Radek Pecka]]||2001-09-19||{{competnftp|doom/fast/f3m6-259.zip|f3m6-259.zip}}||  
 
|[[UV -fast]]||02:59||[[Radek Pecka]]||2001-09-19||{{competnftp|doom/fast/f3m6-259.zip|f3m6-259.zip}}||  
Line 55: Line 74:
 
|[[UV Tyson]]||04:07||[[Radek Pecka]]||2001-07-15||{{competnftp|doom/tyson/t3m6-407.zip|t3m6-407.zip}}||  
 
|[[UV Tyson]]||04:07||[[Radek Pecka]]||2001-07-15||{{competnftp|doom/tyson/t3m6-407.zip|t3m6-407.zip}}||  
 
|-
 
|-
|[[UV pacifist]] (normal exit)||00:49||[[Thomas "Panter" Pilger]]||1999-06-21||{{competnftp|doom/pacifist/p3m6-049.zip|p3m6-049.zip}}||  
+
|[[UV pacifist]] (normal exit)||00:49||[[Thomas Pilger (Panter)]]||1999-06-21||{{competnftp|doom/pacifist/p3m6-049.zip|p3m6-049.zip}}||  
 
|-
 
|-
|[[UV pacifist]] (secret exit)||00:06||[[Adam Hegyi]]||1998-10-05||{{competnftp|doom/speed/e3m6-006.zip|e3m6-006.zip}}||  
+
|[[UV pacifist]] (secret exit)||00:06||[[Adam Hegyi]]||1998-10-05||{{competnftp|doom/pacifist/e3m6s006.zip|e3m6s006.zip}}||  
 
|}
 
|}
  
==Trivia==
+
''The data was last verified in its entirety on November 19, 2012.''
* According to [[John Romero]], "The only way you are supposed to reach the secret switch [inside the blue box at the north end of the map] was by (1) getting the [[Invulnerability|invincibility]], (2) blasting a [[rocket]] into the wall so you would fly backwards into the box. We found out early on that it was possible to flip the switch from outside, so [[Sandy Petersen|Sandy]] made the walls thicker." (See [http://www.rome.ro/lee_killough/history/doomqna.shtml Doom Level History].) In fact, it is still possible to activate the switch from just outside of the walls, and also to [[straferun]]-jump into the box. See [http://classicdoom.com/pce3m6.htm Access the secret exit  on level E3M6] for details.
 
  
* The mythological place [[Wikipedia:Erebus|Erebus]] is originally a deep place of utter darkness and the personification of shadow, but the level takes place in a bright lava-filled open area. This seems to be a reference to [[Wikipedia:Mount Erebus|Mount Erebus]], the volcano in Antarctica. The volcano is incidentally located where one of [[H. P. Lovecraft]]'s most celebrated tales, [[Wikipedia:At the Mountains of Madness|At the Mountains of Madness]], takes place. In the tale the volcano is described and associated with [[wikipedia:Edgar Allan Poe|Edgar Allan Poe]]'s Mount Yaanek (in his poem [[Wikipedia:Ulalume|Ulalume]]), taking a special and ominous significance. It is noteworthy that the author of the level, Sandy Petersen, had been the writer of a [[Wikipedia:role-playing game|role-playing game]] based of Lovecraft's mythos, and was later instrumental in introducing many Lovecraft-inspired elements in [[Quake]], the game id Software released after the [[Doom games]].
+
== Deathmatch ==
  
* The [[Doom 3: Resurrection of Evil]] single player campaign starts at Site 1 ([[Main Excavation]]) beneath an installation named Erebus and has five of twelve maps feature Erebus in the map title: [[Erebus Dig Site]], [[Erebus Labs]], [[Erebus Control]], [[Erebus Research]] and [[Erebus Station]].
+
===Player spawns===
 +
This level contains six spawn points:
 +
# facing north-west. ('''thing 319''')
 +
# facing north-east. ('''thing 320''')
 +
# facing south. ('''thing 321''')
 +
# facing south. ('''thing 322''')
 +
# facing south-west. ('''thing 323''')
 +
# facing south-east. ('''thing 333''')
  
==Statistics==
+
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||335
+
  things=335|
 +
  vertexes=691|
 +
  linedefs=687|
 +
  sidedefs=949|
 +
  sectors=125|
 +
  vertexbefore=550}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||2||7||7
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||12||16||18
 +
|-
 +
|style="text-align: left;"|[[Imp]]||27||34||36
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||9||22||32
 +
|-
 +
|style="text-align: left;"|[[Demon]]||3||5||6
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||1||2||4
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||6||12||22
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||0||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||4||4||6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||23||23||24
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|5
 
|-
 
|-
|[[Vertices]]||691
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||687
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||949
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||125
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
 
+
!colspan="4"|Multiplayer
This level contains the following numbers of things per [[skill level]]:
+
|-
 
+
!Monsters!!1-2!!3!!4-5
{| {{prettytable}}
+
|-
!Monsters||1-2||3||4-5
+
|style="text-align: left;"|Zombieman||2||7||7
 +
|-
 +
|style="text-align: left;"|Shotgun guy||12||16||18
 +
|-
 +
|style="text-align: left;"|Imp||27||34||36
 +
|-
 +
|style="text-align: left;"|Lost soul||9||22||32
 +
|-
 +
|style="text-align: left;"|Demon||3||5||6
 
|-
 
|-
|[[Zombieman]]||2||7||7
+
|style="text-align: left;"|Spectre||1||2||4
 
|-
 
|-
|[[Shotgun guy]]||12||16||18
+
|style="text-align: left;"|Cacodemon||6||12||22
 
|-
 
|-
|[[Imp]]||27||34||36
+
|style="text-align: left;"|Baron of Hell||0||0||1
 
|-
 
|-
|[[Lost soul]]||9||22||32
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Demon]]||3||5||6
+
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|-
|[[Spectre]]||1||2||4
+
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|-
|[[Cacodemon]]||6||12||22
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
|[[Baron of hell]]||0||0||1
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
![[Item|Powerups]]||1-2||3||4-5
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
|[[Armor bonus]]||9||9||9
+
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
|[[Armor]]||2||2||2
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Megaarmor]]||1||1||1
+
|style="text-align: left;"|Clip||colspan="3"|2
 
|-
 
|-
|[[Supercharge]]||2||2||2
+
|style="text-align: left;"|Box of bullets||colspan="3"|3
 
|-
 
|-
|[[Medikit]]||7||7||7
+
|style="text-align: left;"|4 shotgun shells||4||4||6
 
|-
 
|-
|[[Stimpack]]||23||23||24
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|6
 
|-
 
|-
|[[Health bonus]]||9||9||9
+
|style="text-align: left;"|Rocket||colspan="3"|3
 
|-
 
|-
|[[Berserk]]||1||1||1
+
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|-
 
|-
|[[Backpack]]||1||1||1
+
|style="text-align: left;"|Energy cell pack||colspan="3"|2
 
|-
 
|-
|[[Computer area map]]||1||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Invulnerability]]||2||2||2
+
|style="text-align: left;"|Stimpack||23||23||24
 
|-
 
|-
|[[Radiation shielding suit]]||5||5||5
+
|style="text-align: left;"|Medikit||colspan="3"|7
 
|-
 
|-
![[Weapon]]s||1-2||3||4-5
+
|style="text-align: left;"|Armor||colspan="3"|2
 
|-
 
|-
|[[Chainsaw]]||1||1||1
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
|[[Shotgun]]||1||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Chaingun]]||1||1||1
+
|style="text-align: left;"|Armor bonus||colspan="3"|9
 
|-
 
|-
|[[Rocket launcher]]||1||1||1
+
|style="text-align: left;"|Health bonus||colspan="3"|9
 
|-
 
|-
|[[Plasma gun]]||1||1||1
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
![[Ammunition]]||1-2||3||4-5
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
|[[Clip]]||2||2||2
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Box of bullets]]||3||3||3
+
|style="text-align: left;"|Computer area map||colspan="3"|1
 
|-
 
|-
|[[4 shotgun shells]]||4||4||6
+
|style="text-align: left;"|Invulnerability||colspan="3"|2
 
|-
 
|-
|[[Box of shotgun shells]]||6||6||6
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|5
 
|-
 
|-
|[[Rocket]]||3||3||3
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of rockets]]||2||2||2
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Energy cell pack]]||2||2||2
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
![[Key]]s||1-2||3||4-5
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Blue skull key||1||1||1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|6
 
|}
 
|}
 +
{{col-end}}
  
==External links==
+
== Trivia ==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:udoom:36 E3M6 demos from the Compet-n database]
+
* According to [[John Romero]], "The only way you are supposed to reach the secret switch [inside the blue box at the north end of the map] was by (1) getting the [[Invulnerability|invincibility]], (2) blasting a [[rocket]] into the wall so you would fly backwards into the box. We found out early on that it was possible to flip the switch from outside, so [[Sandy Petersen|Sandy]] made the walls thicker." (See {{Archived link|http://www.rome.ro/lee_killough/history/doomqna.shtml|Doom Level History|https://web.archive.org/web/20131217024351/http://www.rome.ro/lee_killough/history/doomqna.shtml|archive.org}}.) In fact, it is still possible to activate the switch from just outside of the walls, and also to [[straferun]]-jump into the box. See [http://classicdoom.com/pce3m6.htm Access the secret exit on level E3M6] for details.  Also, in the SNES port the player can just simply jump inside the box with the secret exit switch, as it is not possible to be pushed back from a rocket explosion.
* [http://ian-albert.com/misc/doommaps.php Top-down perspective view of all Doom levels] by Ian Albert
+
 
 +
* The mythological place {{wp|Erebus}} is originally a deep place of utter darkness and the personification of shadow, originally part of the Graeco-Roman Hades, and associated with the Christian [[Hell]] in works such as {{wp|John Milton|Milton}}'s {{wp|Paradise Lost}}.<ref>{{wp|John Milton|Milton, John}}. "Paradise Lost." [https://commons.wikimedia.org/w/index.php?title=File%3AThe_Complete_Poetical_Works_of_John_Milton.djvu&page=167 ''The Complete Poetical Works of John Milton (Cambridge Edition)''], edited by {{wp|William Vaughn Moody}}, 125. Boston: Houghton, Mifflin and Co., 1899.</ref> However, the level takes place in a bright lava-filled open area. This seems to be a reference to {{wp|Mount Erebus}}, a volcano in Antarctica. The volcano is incidentally located where one of [[H. P. Lovecraft]]'s most celebrated tales, {{wp|At the Mountains of Madness}}, takes place. In the tale the volcano is described and associated with {{wp|Edgar Allan Poe}}'s Mount Yaanek (in his poem {{wp|Ulalume}}), taking a special and ominous significance. It is noteworthy that the author of the level, Sandy Petersen, had been the writer of a {{wp|role-playing game}} based on Lovecraft's mythos, and was later instrumental in introducing many Lovecraft-inspired elements in [[Quake]], the game id Software released after the [[Doom games]].
 +
 
 +
* The [[Doom 3: Resurrection of Evil]] single player campaign starts at Site 1 ([[Erebus - Level 1: Main Excavation|Main Excavation]]) beneath an installation named Erebus and has five of twelve maps feature Erebus in the map title: [[Erebus - Level 2: Erebus Dig Site|Erebus Dig Site]], [[Erebus - Level 3: Erebus Labs|Erebus Labs]], [[Erebus - Level 4: Erebus Control|Erebus Control]], [[Erebus - Level 5: Erebus Research|Erebus Research]] and [[Erebus - Level 6: Erebus Station|Erebus Station]].
 +
 
 +
* {{French level name|Mont Erebus}}
 +
 
 +
== Sources ==
 
* {{wikipedia|title=Erebus (disambiguation)}}
 
* {{wikipedia|title=Erebus (disambiguation)}}
[[Category:Levels by name|Mt. Erebus (Doom)]]
+
 
 +
== External links ==
 +
* {{competnmap|1|136|E3M6|secret}}
 +
* {{dsda|id=947|mapid=136|title=E3M6 demos}}
 +
* [http://ian-albert.com/games/doom_maps/ Top-down perspective view of all Doom levels] by Ian Albert
 +
 
 +
==References==
 +
<references />
 +
 
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 03:19, 29 May 2019

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Atari-Jaguar-Console-Set.png

This level has a
console version.

This level occupies the map slot E3M6. For other maps which occupy this slot, see Category:E3M6.

E3M6: Mt. Erebus is the sixth map of Inferno in Doom. It features a secret exit to E3M9: Warrens. It is named after Erebus, a region of the underworld in Greek literature. It was designed by Sandy Petersen and uses the music track "On the Hunt" and has a par time of 1:30.

All Atari Jaguar-based versions of Doom completely lack the map and exit to the secret level, Warrens.

Walkthrough

Map of Mt. Erebus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

At the start of this level, go left, run over the lava quickly, reaching the land and going up the gray staircase. When you get to the top, jump off to the outcropping in front of you, where you can see a small platform with equipment surrounded by impaled or piled skulls. Kill the enemies here, and on this outcropping, collect the weapons, and the invulnerability powerup. Now face the small platform where you got the weapons, and run over the lava towards land to the right, onto the main landmass.

Proceed quickly to the wall with skull heads on it. From the wall, continue left, then right, and jump into the large triangular pit with water in it. Hurry towards the teleporter in the small alcove in the structure in the middle of the pit. After you teleport, open the door in front of you. You may pick up the blue skull key on easy skill levels, but it is not needed for these instructions.

From the door, open the wall to the left that has a tiny candle in front of it, marking a secret door. Take the teleporter in the secret alcove. Now turn around, and when you do, go carefully towards the right onto a smaller ledge. Facing the wall on the larger ledge, switch to your automap and make sure you (the arrow) has its back to the hollow, box-shaped structure in the water below. Note that you must still be invulnerable at this point, or you will likely die.

Then take out the rocket launcher, and fire your weapon towards the wall. The blast alone should carry you all the way to the box. This can also be achieved by simply running into the box. Jump in if you did not fall into its interior section already. Inside the box is a teleport which will take you to a previously locked out section of the map.

This section is sort of shaped like a 'Y'. In one of the far ends you will find the blue key, and in the other a switch to open the exit for you. Once outside the Y-shaped structure, immediately turn left and trace alongside the narrow ledge. To your right in the lava there should be a biosuit visible. Take it and proceed alongside the narrow ledge until you reach a brick wall. On the far side of this brick wall will be a small opening revealing a small passage. At the end of this passage lies the blue door which guards the normal exit of this map.

Secrets

  1. Go inside the brown vine-covered building. Inside are two teleporters. Take the one on the right, and you'll be taken to a ledge with a plasma gun on it. (sector 121)
  2. Enter the green marble building. There are two candles on the floor against opposite walls here. Open the wall behind the candle on the right for a energy cell pack. (sector 77)
  3. From secret #2, open the wall behind the other candle and take the teleport. Once you're through, drop onto the platform ahead of you to get the chainsaw. (sector 92) Note that you must get this secret before taking the teleport in the cube-like structure directly southeast to it, or the chainsaw platform will raise up out of reach and completing the map with 100% secrets will become impossible.

Secret exit: The area that contains the secret exit switch is inescapable, so only enter it once you are ready to exit the level. Pick up one of the invulnerability spheres and make your way back through the teleporter from secret #2. This time, inch along the platform you arrive on to your right and around a corner. You'll see a blue box in the water below. Position yourself directly across from this box and face the red brick wall. Fire your rocket launcher at the wall and run backwards simultaneously, and you should be fired into the box, the invulnerability powerup absorbing all damage you would have taken. (sector 88) This takes you to the secret level, E3M9: Warrens. It's possible to straferun into the box, but the rocket jump is the intended (and easiest) method.

There is a glitch where you can actually access the Warrens level without accomplishing the above. To do so, go to the area where you would normally try to get into the hole. On the outer regions and where the actual switch is (you won't see it as a blue wall is blocking it), press spacebar at the right spot. Though this is technically illogical, the game will think you've pressed the switch. However, you won't be credited for the secret once you finish the level. You won't be credited for that secret if you exit directly to the next normal level either (unless no-clipping mode was activated).

Bugs

Five "floating skull rock" obstacles (Things 209, 214, 220, 221 and 223) and a "burnt tree" obstacle (Thing 229) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

There are 9 uncategorized anomalies in this level's REJECT table.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed (normal exit) 00:28 Jonathan Rimmer 2000-06-01 e3m6-028.zip
UV speed (secret exit) 00:06 Adam Hegyi 1998-10-05 e3m6s006.zip
NM speed (normal exit) 00:29 Adam Hegyi 1999-11-01 n3m6-029.zip
NM speed (secret exit) 00:06 Steffen Udluft (Rini) 1999-02-18 n3m6s006.zip
UV max 02:58 Radek Pecka 2001-02-01 e3m6-258.zip
NM100S 00:18 Karim El-Sheikh (Kimo Xvirus) 2009-09-01 n3s6-018.zip
UV -fast 02:59 Radek Pecka 2001-09-19 f3m6-259.zip
UV -respawn 02:07 Radek Pecka 2000-11-23 r3m6-207.zip
UV Tyson 04:07 Radek Pecka 2001-07-15 t3m6-407.zip
UV pacifist (normal exit) 00:49 Thomas Pilger (Panter) 1999-06-21 p3m6-049.zip
UV pacifist (secret exit) 00:06 Adam Hegyi 1998-10-05 e3m6s006.zip

The data was last verified in its entirety on November 19, 2012.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing north-west. (thing 319)
  2. facing north-east. (thing 320)
  3. facing south. (thing 321)
  4. facing south. (thing 322)
  5. facing south-west. (thing 323)
  6. facing south-east. (thing 333)

Statistics

Map data

Things 335
Vertices 691*
Linedefs 687
Sidedefs 949
Sectors 125
* The vertex count without the effect of node building is 550.

Things

This level contains the following numbers of things per skill level:

Trivia

  • According to John Romero, "The only way you are supposed to reach the secret switch [inside the blue box at the north end of the map] was by (1) getting the invincibility, (2) blasting a rocket into the wall so you would fly backwards into the box. We found out early on that it was possible to flip the switch from outside, so Sandy made the walls thicker." (See Doom Level History (archived 🏛).) In fact, it is still possible to activate the switch from just outside of the walls, and also to straferun-jump into the box. See Access the secret exit on level E3M6 for details. Also, in the SNES port the player can just simply jump inside the box with the secret exit switch, as it is not possible to be pushed back from a rocket explosion.
  • The mythological place Erebus is originally a deep place of utter darkness and the personification of shadow, originally part of the Graeco-Roman Hades, and associated with the Christian Hell in works such as Milton's Paradise Lost.[1] However, the level takes place in a bright lava-filled open area. This seems to be a reference to Mount Erebus, a volcano in Antarctica. The volcano is incidentally located where one of H. P. Lovecraft's most celebrated tales, At the Mountains of Madness, takes place. In the tale the volcano is described and associated with Edgar Allan Poe's Mount Yaanek (in his poem Ulalume), taking a special and ominous significance. It is noteworthy that the author of the level, Sandy Petersen, had been the writer of a role-playing game based on Lovecraft's mythos, and was later instrumental in introducing many Lovecraft-inspired elements in Quake, the game id Software released after the Doom games.
  • The official French name of this level is Mont Erebus.

Sources

External links

References

  1. Milton, John. "Paradise Lost." The Complete Poetical Works of John Milton (Cambridge Edition), edited by William Vaughn Moody, 125. Boston: Houghton, Mifflin and Co., 1899.