E3M6: Stygian Grotto (Lunar Catastrophe)

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Revision as of 11:39, 10 October 2020 by Getsu Fune (talk | contribs) (Secrets)


Lunar Catastrophe maps
Fifty Million Miles From Home

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Lost Moon

M1 M2 M3 M4 M5 M6 M7 M8 M9

Where Bad Guys Go
What Comes After

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M6. For other maps which occupy this slot, see Category:E3M6.
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E3M6: Stygian Grotto is the sixth map in the Where Bad Guys Go episode of Lunar Catastrophe. It was designed by Samantha McNallen (Miss Bubbles), and the par time defined in MAPINFO is 2:00.

Walkthrough

Map of Stygian Grotto
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Head east of the yellow doors and south to a wall with a candle in front of it. Go into the wall to teleport to a plasma gun and an energy cell. (sector 67)
  2. In the blue key room, get to the west side and open the north wall to get a light amplification visor. (sector 74)
  3. In the lava area at the east side, go to the marble pillar on the west side and use it, then take the teleporter. You will get on the block with an energy cell, armor bonuses, and a BFG9000. (sector 129)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing north. (thing 451)
  2. facing south-east. (thing 452)
  3. facing south. (thing 453)
  4. facing south-west. (thing 454)
  5. facing east. (thing 455)
  6. facing north. (thing 456)
  7. facing north. (thing 457)
  8. facing south. (thing 458)

Statistics

Map data

Things 462
Vertices 1206*
Linedefs 1112
Sidedefs 1640
Sectors 166
* The vertex count without the effect of node building is 963.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links