This level occupies the map slot E3M7. For other maps which occupy this slot, see Category:E3M7.
E3M7: Limbo is the sixth level of Inferno in Doom for Super NES. It is based on the original E3M7: Limbo, with modifications to adapt the map to the console's limitations. The authors of the original map are Tom Hall and Sandy Petersen, and it uses an S-SMP arrangement of the music track "Waltz of the Demons".
Walkthrough
Essentials
Other points of interest
Secrets
Bugs
Comparison of versions
No changes were made to this map's geometry versus the PC version.
Areas / screenshots
Statistics
Map data
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
0 |
2 |
2
|
Shotgun guy |
5 |
6 |
9
|
Lost soul |
6 |
4 |
9
|
Demon |
6 |
14 |
17
|
Cacodemon |
4 |
9 |
9
|
Baron of Hell |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
3 |
3 |
2
|
Box of bullets |
1
|
4 shotgun shells |
6 |
5 |
2
|
Box of shotgun shells |
5 |
3 |
3
|
Rocket |
2
|
Box of rockets |
2 |
2 |
1
|
Energy cell |
11
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4 |
4 |
2
|
Medikit |
13 |
13 |
12
|
Armor |
2 |
2 |
0
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6
|
Health bonus |
1
|
Supercharge |
1
|
Backpack |
1
|
Radiation shielding suit |
11 |
10 |
10
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
Teleport landing |
13
|
|
Technical information
Inspiration and development
Trivia