E3M7: Spinal Trap (NJ Doom)

From DoomWiki.org

Revision as of 13:10, 8 June 2019 by XymphBot (talk | contribs) (Automated edit - Add extra Co-op equipment category)


NJ Doom maps
Come out fighting

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood, Guts 'n' Gory

M1 M2 M3 M4 M5 M6 M7 M8 M9

Oh Hell
This level occupies the map slot E3M7. For other maps which occupy this slot, see Category:E3M7.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E3M7: Spinal Trap is the seventh map in the Oh Hell episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough

Map of Spinal Trap
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Near the start is an area with a marble floor. There is a secret door in the north of this room (marked with some blood on the wall) leading to a megaarmor and a soul sphere. (sector 187)
  2. The first lava maze has a building with nine health bonuses on its west side. There is a secret door on the south wall of this building (marked with a different texture) leading to a computer area map, a soul sphere, and a radiation shielding suit. On multiplayer there are also three more radiation shielding suits, a rocket launcher, and three rockets. (sector 194)
  3. In the east is a room with a plasma rifle that has three alcoves on each side of the north-south corridor. Pressing the eastern end of any of the eastern alcoves (which have a different texture) opens all of them, revealing a room with an invulnerability, a backpack, and three energy cell packs. (sector 192)
  4. In the north of the level is a room with an octagonal pillar in the centre and four small triangles of light on the floor, two of which are by switches. Pressing the wall by the eastern one opens up a secret door leading to a room with a stimpack, 0-2 spectres, nine health bonuses, nine armor bonuses, and (on multiplayer) a chaingun. (sector 165)
  5. Pressing the wall by the western patch of light (see #4) leads to a room with 0-2 spectres and (on medium on hard skills) a chainsaw. (sector 167)
  6. In the north-west of the level is a large lift at the top of which are several imps and two berserks. There is a secret door (marked with a different texture) to the east at the top of the lift, leading to an energy cell pack and a BFG9000 (latter not present on easy skill). (sector 180)
  7. Lowering the lift in #6 reveals a room to the south containing an energy cell pack and a soul sphere. (sector 185)

Bugs

100% items is not achievable as there are two computer maps on this level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing north. (thing 15)
  2. facing north. (thing 514)
  3. facing west. (thing 515)
  4. facing north-east. (thing 516)
  5. facing south. (thing 517)
  6. facing west. (thing 518)
  7. facing south-west. (thing 519)

Statistics

Map data

Things 607
Vertices 1478*
Linedefs 1510
Sidedefs 2118
Sectors 195
* The vertex count without the effect of node building is 1336.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links