E3M8: Dis (Doom)

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Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.

E3M8: Dis is the final map of Inferno in Doom. It features a boss battle with the Spider Mastermind. Dis is named after the capital city of hell that appears in the "Inferno" section of Dante Alighieri's book novel The Divine Comedy. It uses the music track "Facing The Spider".

Overview

Strategy

Walkthrough

Map of E3M8

To complete this level, the player must kill the Spider Mastermind, which appears here as the Boss for the episode (A). She appears on the bottom right 'clover leaf' of the map with a Baron of Hell in the top left leaf and two Cacodemons occupying the other corners of arena. Almost all ammo is on a raised walkway above the main arena containing mostly of rockets and a few cells (B), except for the Plasma rifle, which is in a small room in the center of the map (C). The only way to access the walkway is from a set of steps to the north of the central building, or by walking along the walkway upon entering the level. This lack of ammo provides extra challenge and you are vulnerable to the Spider's hitscan attacks.

An effective strategy for this level is to deliberately cause the other monsters present on the level to attack the Spider Mastermind. The Spider Mastermind will then become preoccupied battling with the other monsters and will ignore the player's fire until the attacking monsters are killed. For example, you can move behind a Cacodemon, and the spiderboss will try to fire at you, but will fight the Cacodemon instead. Fire at the spiderboss from behind the cacodemon, but don't fire at the Cacodemon! Eventually, the spiderboss will kill the Cacodemon, but the combined forces against the boss will cause it to die faster (see demo below). This method is a good way to distract the Spider in battle so you can collect the ammo that is sitting the outer ledge.

Secrets

No official secrets, however the small room in the middle of the arena contains a Plasma Rifle and a Combat armor (note that the doors won't automatically close once they have been opened).

Bugs

Nineteen rockets (Things 35-53) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

Sector 1 is unclosed, as the front sidedef of linedef 21 and the back sidedef of linedef 57 reference their own sector (sector 2) instead of sector 1.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:30 Marijo "Sedlo" Sedlic 2004-04-05 e3m8-030.zip
NM speed 00:19 Adam Hegyi 1998-04-10 n3m8-019.zip
UV max 00:45 Adam Hegyi 1998-04-10 e3m8-045.zip
NM100S
UV -fast 00:39 Adam Hegyi 2000-02-16 f3m8-039.zip
UV -respawn
UV Tyson 01:24 Joe "DOOMMANN" Abene 2000-04-30 t3m8-124.zip
UV pacifist 01:07 Steffen "Rini" Udluft 1998-06-01 p3m8-107.zip

Statistics

Map data

Things 58
Vertices 135
Linedefs 122
Sidedefs 173
Sectors 17

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds(boss) 1 1 1
Barons of Hell 0 1 1
Cacodemons 2 2 2
Powerups ITYTD and HNTR HMP UV and NM
Blue armors 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Rocket launchers 1 1 1
Plasma guns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Rockets 20 20 20
Energy cells 3 3 3

Demos

External links