E3M8: Shop S-Mart (Army of Darkness TC)
From DoomWiki.org
Revision as of 11:34, 16 November 2022 by Xymph (talk | contribs) (→Inspiration and development: use ig)
This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E3M8: Shop S-Mart is the eighth and final map of Army of Darkness TC. It appears as MAP08 in the PWAD's Doom II conversion. It was designed by Stefan Maes and uses the music track ? by Rick Sparks (Suture). The level is a modification of warhouse.wad by Mike Barker that was released April 19, 1994.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 12, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing north. (thing 160)
- facing west. (thing 161)
- facing north. (thing 162)
- facing south-east. (thing 480)
- facing south. (thing 484)
- facing north-east. (thing 488)
- facing south. (thing 512)
- facing north-east. (thing 517)
- facing west. (thing 521)
- facing south-east. (thing 525)
Statistics[edit]
Map data[edit]
Things | 529 |
Vertices | 1057* |
Linedefs | 1131 |
Sidedefs | 1812 |
Sectors | 229 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|
Technical information[edit]
Inspiration and development[edit]
"This was one easy level to build. It wasn't built from scratch, you see. It was based on warhouse.wad by Mike Barker, one of the very first WADs I downloaded and gave a permanent spot in my very selective collection of good WADs."
― Stefan Maes[1]
External links[edit]
References[edit]
- ↑ Stefan Maes (9 July 1996). The Official AOD FAQ. Retrieved 4 July 2020.