Difference between revisions of "E3M8: The End (Back to Hell)"

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===Secrets===
 
===Secrets===
# ('''sector 41''')
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# The north-eastern structure has a secret [[door]] in the north-east leading to a [[light amplification visor]]. ('''sector 41''')
# ('''sector 59''')
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# The northern structure with a round section at its west end has a secret door in the north-west leading to a [[teleporter]]. ('''sector 71''')
# ('''sector 66''')
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# The teleporter in #2 takes you to four [[health bonus]]es and a [[megaarmor]]. ('''sector 66''')
# ('''sector 71''')
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# In the north-west is a structure with a [[chaingun]] and a [[plasma rifle]]. In this structure is a secret door to the east (near the plasma rifle) leading to an [[armor]]. ('''sector 59''')
  
 
===Bugs===
 
===Bugs===

Revision as of 19:27, 16 March 2019

Back to Hell maps
This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.
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E3M8: The End is the eighth and final map of Back to Hell. It was designed by David Seager.

Walkthrough

Map of The End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The north-eastern structure has a secret door in the north-east leading to a light amplification visor. (sector 41)
  2. The northern structure with a round section at its west end has a secret door in the north-west leading to a teleporter. (sector 71)
  3. The teleporter in #2 takes you to four health bonuses and a megaarmor. (sector 66)
  4. In the north-west is a structure with a chaingun and a plasma rifle. In this structure is a secret door to the east (near the plasma rifle) leading to an armor. (sector 59)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing north. (thing 47)
  2. facing east. (thing 48)
  3. facing south. (thing 49)
  4. facing west. (thing 50)

Statistics

Map data

Things 51
Vertices 883*
Linedefs 835
Sidedefs 1079
Sectors 74
* The vertex count without the effect of node building is 756.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links