E3M8: The End of Roads (The Edge of Time)
The Edge of Time maps |
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E1 - Jungle Fever |
E2 - Not Egypt Again! |
E3 - Armies of Darkness
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This level occupies the map slot E3M8. For other maps which occupy this slot, see Category:E3M8.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E3M8: The End of Roads is the eighth and final map in the Armies of Darkness episode of The Edge of Time. It was designed by FireSeraphim and uses the music tracks "Highland" and "Beigis' Castle" by Masamichi Amono, originally from Quest 64.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Behind the first building, head to the northeast side to find a golden medikit. (sector 4)
- Next to Secret #1, get Frost Ovums and a literal chaos device to the east. (sector 176)
- On the outer wall of the first building, head all the way around to get a hi-powered revolver. (thing 441)
- On ground floor of the tower, head to the northwest wall and lower it to find a secret elevator. (sector 1207)
- On the third floor of the tower, you can jump through a translucent wall to the east for crowns and a Hell scepter. (sector 628)
- On the third floor of the tower, a wall on the west side counts as a secret, but it does not have anything behind it and is too small to register. (sector 629)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on March 21, 2022.
StatisticsEdit
Map dataEdit
Things | 3450 |
Vertices | 9829 |
Linedefs | 11638 |
Sidedefs | 20200 |
Sectors | 2197 |
ThingsEdit
This level contains the following numbers of things per skill level:
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Technical informationEdit
Inspiration and developmentEdit
This map is strongly inspired by Castle Brannoch, the penultimate area in Quest 64, down to the upward tower climb they have in common.