Difference between revisions of "E3M9: Warrens (Doom)"

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==Overview==
 
==Overview==
On entering the level, the player becomes aware that the scenery is familiar. The map is identical to [[E3M1: Hell Keep|E3M1]] until the player reaches the area which formed the exit of this map.  
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On entering the level, the player should become aware that the scenery is familiar. The map is identical to [[E3M1: Hell Keep|E3M1]] until the player reaches the area which formed the exit of this map.  
  
The player is suddenly confronted with a [[Cyberdemon]] in place of the level exit. From this point onwards, sections of the map have opened up to reveal new regions and more enemies. The player must retrace their steps to beginning in order to find the true exit.
+
The player is suddenly confronted by a [[cyberdemon]] in place of the level exit. From this point onwards, sections of the map will have opened up to reveal new areas and more enemies. The player must retrace their steps to the beginning in order to find the true exit.
  
 
==Strategy==
 
==Strategy==
 
[[Image:E3M9 map.png|thumb|right|256px|Map of E3M9]] <br clear="left"/>
 
[[Image:E3M9 map.png|thumb|right|256px|Map of E3M9]] <br clear="left"/>
 
===Walkthrough===
 
===Walkthrough===
Activate the lift and open the door, then take the shotgun,you must be quick because the bridge will descend. Open the door and go into the corridor. Go outside and stand in the Teleporter.Now,the level's struture will change. The wall will descend, pick up the rockets and prepare to fight against a cyberdemon. After killing it go back to level's beginning. Go into the new corridor and you'll be teleported into new corridor. Pick up the red key and open the red door and stand over the teleporter to finish the level.
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Activate the lift and open the door. Take the [[shotgun]] on the bridge to the left; you must be quick, because the bridge will descend into the surrounding pool of [[blood]]. Open the door and go into the corridor. Go outside and enter the [[teleporter]]. Suddenly, the walls will descend and the [[cyberdemon]] will make a dramatic entrance. Hurry to collect the [[rocket launcher]], the [[rocket]]s for it and the [[invulnerability sphere]]. While invulnerable, battle the cyberdemon and after disposing of him, retrace back to the level's beginning. Go into the new corridor and you will be teleported into a new area. Collect the red key, return to the starting area and use it to open the newly revealed door to the exit teleporter.
  
 
===Secrets===
 
===Secrets===
 
====Official====
 
====Official====
# In the same place as in [[E3M1: Hell Keep|E3M1]]: Open the wall on the left in the room before the fake exit.
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# In the same place as in [[E3M1: Hell Keep|E3M1]]: Open the wall on the left in the room before the fake exit ('''sector 23''').
  
 
====Non-official====
 
====Non-official====
# At the start kill all [[imp]]s and [[cacodemon]](s) then turn left and you will see a bridge with a [[shotgun]] in the middle. When you walk on the bridge it starts to sink into the lava, so quickly run to the other side of it and kill the imp. Once you have gone through the fake exit go back to the location where the bridge used to be and jump in the lava, look right and keep walking until you see a [[radiation suit]] and a [[BFG 9000]].
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# Once you have gone through the fake exit, go back to where the sinking bridge used to be, jump into the blood and keep to the right. In the tunnel, a new compartment has been revealed, containing a [radiation suit]] and a [[BFG9000]].
  
 
===Bugs===
 
===Bugs===
Two "hanging leg" decorations ([[Thing]]s 80 and 82) have no flags set for any of the [[Skill level#Doom skill levels|difficulty classes]], so they do not actually appear in the level.
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Two "hanging leg" decorations ([[thing]]s 80 and 82) have no flags set for any of the [[Skill level#Doom skill levels|difficulty classes]], so they do not actually appear in the level.
  
 
It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level. This bug is also present on E3M1, but is much easier to perform on this level than on E3M1 because the ceiling of the sectors either side of the door on E3M9 are higher than they are on E3M1.
 
It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level. This bug is also present on E3M1, but is much easier to perform on this level than on E3M1 because the ceiling of the sectors either side of the door on E3M9 are higher than they are on E3M1.

Revision as of 07:24, 2 November 2013

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M9. For other maps which occupy this slot, see Category:E3M9.

E3M9: Warrens is the secret map of Inferno in Doom and can be accessed from E3M6: Mt. Erebus. It is based on E3M1: Hell Keep, and is similar until the natural end of E3M1, at which point the player must retrace his steps. It uses the music track "Hiding the Secrets". The par time is 2:15.

Overview

On entering the level, the player should become aware that the scenery is familiar. The map is identical to E3M1 until the player reaches the area which formed the exit of this map.

The player is suddenly confronted by a cyberdemon in place of the level exit. From this point onwards, sections of the map will have opened up to reveal new areas and more enemies. The player must retrace their steps to the beginning in order to find the true exit.

Strategy

Map of E3M9

Walkthrough

Activate the lift and open the door. Take the shotgun on the bridge to the left; you must be quick, because the bridge will descend into the surrounding pool of blood. Open the door and go into the corridor. Go outside and enter the teleporter. Suddenly, the walls will descend and the cyberdemon will make a dramatic entrance. Hurry to collect the rocket launcher, the rockets for it and the invulnerability sphere. While invulnerable, battle the cyberdemon and after disposing of him, retrace back to the level's beginning. Go into the new corridor and you will be teleported into a new area. Collect the red key, return to the starting area and use it to open the newly revealed door to the exit teleporter.

Secrets

Official

  1. In the same place as in E3M1: Open the wall on the left in the room before the fake exit (sector 23).

Non-official

  1. Once you have gone through the fake exit, go back to where the sinking bridge used to be, jump into the blood and keep to the right. In the tunnel, a new compartment has been revealed, containing a [radiation suit]] and a BFG9000.

Bugs

Two "hanging leg" decorations (things 80 and 82) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

It is possible to lock yourself out of the first room by pressing the button to lower the first door in the level and then quickly running through the door before it closes. This will prevent you from beating the level. This bug is also present on E3M1, but is much easier to perform on this level than on E3M1 because the ceiling of the sectors either side of the door on E3M9 are higher than they are on E3M1.

It is also possible to get stuck in the room with the red pillars by opening the blue door once you have the blue skull, closing it from the other side, opening it again and going back in the room, and letting it close on its own. At that point the blue door will now no longer respond and remain closed forever preventing you from finishing the level.

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:04 Jim Leonard (Xit Vono) 2002-12-08 e3m9-104.zip
NM speed 01:05 Jim Leonard (Xit Vono) 2002-12-14 n3m9-105.zip
UV max 02:17 Radek Pecka 2003-12-10 e3m9-217.zip
NM100S 01:07 Jim Leonard (Xit Vono) 2002-12-14 n3s9-107.zip
UV -fast 02:31 Joe Abene (DOOMMANN) 2002-10-28 f3m9-231.zip
UV -respawn 01:54 Radek Pecka 2002-05-12 r3m9-154.zip
UV Tyson 07:08 Jim Leonard (Xit Vono) 2002-04-03 t3m9-708.zip
UV pacifist 01:37 Radek Pecka 2004-12-21 p3m9-137.zip

The data was last verified in its entirety on November 20, 2012.

Statistics

Map data

Things 197
Vertices 456
Linedefs 474
Sidedefs 589
Sectors 71

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 34 34 34
Cyberdemons 1 1 1
Spectres 10 10 10
Imps 7 12 18
Demons 1 3 5
Barons of Hell 5 5 5
Cacodemons 8 9 11
Lost Souls 4 4 4
Powerups ITYTD and HNTR HMP UV and NM
Stim packs 3 3 3
Medikits 9 7 6
Soul spheres 2 2 2
Health bonuses 2 2 2
Armor bonuses 4 4 4
Green armors 1 1 1
Invulnerabilities 2 2 2
Berserks 1 1 1
Invisibilities 1 1 1
Radiation suits 2 2 2
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 2 2 1
Plasma guns 1 1 1
Chainsaws 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Ammo clips 1 1 1
Shells 3 3 3
Rocket boxes 16 16 16
Energy cells 2 2 2
Ammo boxes 5 5 5
Shell boxes 3 3 3
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Blue skulls 1 1 1

External links