E4M1: Delusion (REKKR)

REKKR maps
Episode 1: Homecoming

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2: Downfall

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3: Otherworld

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4: Sunken Land

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
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E4M1: Delusion is the first map in the Bonus episode of REKKR. It was designed by Bzzrak Ktazzz and Matthew Little (Revae), and uses the music track "The Reeds Unbending" (first movement) by Tom Jensen (HexenMapper).

Contents

WalkthroughEdit

Map of Delusion
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Enter the destroyed building west of the first building and use the blue button. Get to the east side of the first building and use its east wall, then enter the building and enter the northernmost room. Here you can get a bottled health. (sector 47)
  2. Use the switch near Secret #1, then head to the field on the west side and go north past the bars. Head east, then lower the southeast wall to find health essences. (sector 120)
  3. In the northwest room, shoot the wall north of the center shelf, then use the switch that appears to the south to lower said wall. Go up to it when it lowers, then bash the north side to rise up to a platemail armor. (sector 150)
  4. Shoot the west switch in the same room as the previous secret, then use the switch that appears near it. Leave the room and use the northeast switch to take a lift up. Lower the green wall to get bottled health. (sector 304)
  5. Enter the east cave system and head south to a big room. Go through the wall which is just west of the south path to get ten armor patches. (sector 267)
  6. At the south end of the east cave system, go to the water to the south and dive in to the west. You will eventually find a bottled health. (sector 280)
  7. At the northernmost side, enter the red room and shoot the southwest corner. Go back to the previous hall and enter the alcove to the southwest. (sector 415)
  8. Use the south wall in Secret #7 to get a shamans brew. (sector 432)
  9. In the northernmost room, drop into the hole and head south. Open the southwest corner wall to find a shamans brew and ringmail armor. (sector 493)
  10. See Secret #9. (sector 494)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

DeathmatchEdit

Map of E4M1's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawnsEdit

This level contains eight spawn points:

  1. facing north-west. (thing 104)
  2. facing south. (thing 449)
  3. facing north. (thing 450)
  4. facing south. (thing 451)
  5. facing south. (thing 452)
  6. facing south-east. (thing 453)
  7. facing north-west. (thing 454)
  8. facing north-east. (thing 455)

ThingsEdit

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Axe 1
Steelshot launcher 1
Soul launcher 1
Runic staff 1
Holy relic 1
Ammunition 1-2 3 4-5
Sack of steelshot 2
Rune 6
Mana sprite 3
Mana seal 1
Health & Armor 1-2 3 4-5
Bottled health 4
Ringmail armor 1
Platemail armor 1
Items 1-2 3 4-5
Armor patch 19
Wode 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8

StatisticsEdit

Map dataEdit

Things 457
Vertices 5672*
Linedefs 4852
Sidedefs 7518
Sectors 662
* The vertex count without the effect of node building is 4053.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit