Difference between revisions of "E4M1: Into The Grave (Ultimate Doom the Way id Did)"

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{{UDTWID}}
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{{map|slot=E4M1}}
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=E4M1|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''E4M1: Into The Grave''' is the first map of [[Ultimate Doom the Way id Did]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''E4M1: Into The Grave''' is the first map of [[Ultimate Doom the Way id Did]]. It was designed by [[Walker Wright (Pavera)]]. The [[par time]] defined in the [[DEHACKED]] lump is 1:15.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Into The Grave]]
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[[File:UDtWidD E4M1 map.png|thumb|300x300px|Map of Into The Grave]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 22''')
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# Grab the [[radiation suit]] on the central platform, then enter the [[damaging floor|lava]] and go all the way to the eastern end for [[partial invisibility]]. ('''sector 22''')
# ('''sector 48''')
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# Climb up the steps leading to the exit, then face southwest and run through the wall. Use the [[teleporter]] to get a [[berserk pack]]. ('''sector 48''')
  
 
===Bugs===
 
===Bugs===
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
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UDTWID_E4M1_1.png|Starting room
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UDTWID_E4M1_2.png|Central area
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UDTWID_E4M1_3.png|Blue skull key cave
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UDTWID_E4M1_4.png|Killing the [[cyberdemon]]
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UDTWID_E4M1_5.png|Intermission
 
</gallery>
 
</gallery>
  
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[[Category:Walker Wright levels]]
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[[Category:Levels with extra monsters in co-op]]
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[[Category:Levels with extra equipment in co-op]]

Revision as of 02:10, 17 February 2021

Ultimate Doom the Way id Did maps
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E4M1: Into The Grave is the first map of Ultimate Doom the Way id Did. It was designed by Walker Wright (Pavera). The par time defined in the DEHACKED lump is 1:15.

Walkthrough

Map of Into The Grave
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Grab the radiation suit on the central platform, then enter the lava and go all the way to the eastern end for partial invisibility. (sector 22)
  2. Climb up the steps leading to the exit, then face southwest and run through the wall. Use the teleporter to get a berserk pack. (sector 48)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing north. (thing 224)
  2. facing south-east. (thing 226)
  3. facing south-east. (thing 228)
  4. facing south-east. (thing 230)
  5. facing south. (thing 232)
  6. facing south-east. (thing 233)

Statistics

Map data

Things 234
Vertices 741*
Linedefs 838
Sidedefs 1076
Sectors 77
* The vertex count without the effect of node building is 700.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links