Difference between revisions of "E4M2: Back to Base X (2002 A Doom Odyssey)"

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{{map|slot=E4M2}}
 
{{map|slot=E4M2}}
 
{{Level stub}}
 
{{Level stub}}
'''E4M2: Back to Base X''' is the second map of [[2002 A Doom Odyssey]]. It was designed by [[Paul Corfiatis]] and uses the [[Adding custom music|music]] track " ".
+
'''E4M2: Back to Base X''' is the second map in episode ''The Search for Stephanie'' of [[2002 A Doom Odyssey]], or episode ''Torment Ultima'' in the [[2002 A Doom Odyssey#Tenth anniversary edition|10th anniversary edition]]. In the latter, a few minor geometry changes were made and one [[radiation suit]] was added. The level was designed by [[Anthony Soto (Swedish Fish)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".  
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Back to Base X]]
+
[[File:2002 A Doom Odyssey E4M2 map.png|thumb|300x300px|Map of Back to Base X (original)]]
 +
[[File:2002 A Doom Odyssey 10th E4M2 map.png|thumb|300x300px|Map of Back to Base X (10th ed.)]]
 
{{Map spots}}
 
{{Map spots}}
  
Line 13: Line 14:
  
 
===Secrets===
 
===Secrets===
# ('''sector 1''')
+
# Go towards the switch south of the [[rocket launcher]], which will also cause the blocks around you to lower and bar you from returning in that direction. Run in either direction around to the computer terminals, and go towards the [[teleporter]] where the [[partial invisibility]] resides before it rises (north from the switch). When you teleport, jump to the ledge below to get a [[backpack]] and a [[megaarmor]]. You can then jump to the other ledge to get a [[box of ammo]] and a [[computer area map]]. Note that you can get only four tries to reach the teleporter with partial invisibility, as there are only four linedefs that trigger the lift, and each of them only operates once. The linedefs are 1012, 1013, 1023, and 1026, for reference. ('''sector 1''')
# ('''sector 15''')
+
# Lower the red bars with the red switch and drop into the [[damaging floor|nukage]], picking up a [[radiation suit]] before you do so. Head south, then west, then south at the next fork, then flip the switch here. Backtrack north and east to find two openings leading to the same room. There is a slightly misaligned part of the northern wall here with a [[medikit]] in front of it. Open it and take the lift up to reach a [[green armor]] and a [[berserk pack]]. ('''sector 15''')
  
 
===Bugs===
 
===Bugs===
Line 30: Line 31:
  
 
===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || || ||
+
|[[UV speed]] (normal exit)|| || || || ||
 
|-
 
|-
|[[NM speed]]|| || || || ||
+
|UV speed (secret exit)|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[NM speed]] (normal exit)|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|NM speed (secret exit)|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || || ||
+
|[[UV max]]||4:39.77||[[Kyle McAwesome]]||2011-09-13||{{dsda2ftp|2002ado/3874/a4d2-439.zip|a4d2-439.zip}}||
 +
|-
 +
|[[NM 100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]||7:27.29||[[Kyle McAwesome]]||2011-07-16||{{dsda2ftp|2002ado/3878/a4d2f727.zip|a4d2f727.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
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|[[UV Tyson]]|| || || || ||
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || || ||
+
|[[UV pacifist]] (normal exit)|| || || || ||
 +
|-
 +
|UV pacifist (secret exit)|| || || || ||
 +
|-
 +
|[[NoMo]] (normal exit)||0:40.69||[[Kyle McAwesome]]||2021-11-07||{{dsda2ftp|2002ado/57271/a4d2o040.zip|a4d2o040.zip}}||
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on April 3, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing south. ('''thing 217''')
 +
# facing north. ('''thing 218''')
 +
# facing north. ('''thing 219''')
 +
# facing south-west. ('''thing 220''')
 +
# facing east. ('''thing 310''')
  
 
== Statistics ==
 
== Statistics ==
 
===Map data===
 
===Map data===
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
'''Original ed.''':
 
{{mapdata|
 
{{mapdata|
 
   things=348|
 
   things=348|
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   sectors=260|
 
   sectors=260|
 
   vertexbefore=1283}}
 
   vertexbefore=1283}}
 +
{{col-break}}
 +
'''10th ann.ed.''':
 +
{{mapdata|
 +
  things=349|
 +
  vertexes=1529|
 +
  linedefs=1598|
 +
  sidedefs=2259|
 +
  sectors=260|
 +
  vertexbefore=1289}}
 +
{{col-end}}
  
 
===Things===
 
===Things===
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!colspan="4"|Single-player
 
!colspan="4"|Single-player
 
|-
 
|-
![[Monster|Monsters]]!!1-2!!3!!4
+
![[Monster|Monsters]]!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|[[Zombieman]]||colspan="3"|12
 
|style="text-align: left;"|[[Zombieman]]||colspan="3"|12
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|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|2
 
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|2
 
|-
 
|-
![[Weapon|Weapons]]!!1-2!!3!!4
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
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|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
|-
![[Ammo|Ammunition]]!!1-2!!3!!4
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|[[Clip]]||14||14||12
 
|style="text-align: left;"|[[Clip]]||14||14||12
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|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
 
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
 
|-
 
|-
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|[[Stimpack]]||colspan="3"|11
 
|style="text-align: left;"|[[Stimpack]]||colspan="3"|11
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|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 
|-
 
|-
!Items!!1-2!!3!!4
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|11
 
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|11
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|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|2
+
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|2*
 
|-
 
|-
![[Key|Keys]]!!1-2!!3!!4
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
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|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
!Miscellaneous!!1-2!!3!!4
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|7
 
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|7
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|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|13
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|13
 
|}
 
|}
 +
''* In the 10th anniversary edition, one radiation shielding suit was added.''
 
{{col-break}}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Multiplayer
 
!colspan="4"|Multiplayer
 
|-
 
|-
!Monsters!!1-2!!3!!4
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|Zombieman||colspan="3"|12
 
|style="text-align: left;"|Zombieman||colspan="3"|12
Line 183: Line 209:
 
|style="text-align: left;"|Baron of Hell||colspan="3"|2
 
|style="text-align: left;"|Baron of Hell||colspan="3"|2
 
|-
 
|-
!Weapons!!1-2!!3!!4
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|style="text-align: left;"|Chainsaw||colspan="3"|1
Line 195: Line 221:
 
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
!Ammunition!!1-2!!3!!4
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|Clip||14||14||12
 
|style="text-align: left;"|Clip||14||14||12
Line 209: Line 235:
 
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|-
 
|-
!Health & Armor!!1-2!!3!!4
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|11
 
|style="text-align: left;"|Stimpack||colspan="3"|11
Line 219: Line 245:
 
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
!Items!!1-2!!3!!4
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|Armor bonus||colspan="3"|11
 
|style="text-align: left;"|Armor bonus||colspan="3"|11
Line 233: Line 259:
 
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Radiation shielding suit||colspan="3"|3
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|3*
 
|-
 
|-
!Keys!!1-2!!3!!4
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
Line 243: Line 269:
 
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
|-
!Miscellaneous!!1-2!!3!!4
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
 
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
Line 268: Line 294:
  
 
== External links ==
 
== External links ==
* {{dsda|id=37|title=2002 A Doom Odyssey demos}}
+
* {{dsda2|wad=2002ado|title=2002 A Doom Odyssey demos}}
 +
* {{dsda2|wad=2002ad10|title=2002 A Doom Odyssey - 10th Anniversary Edition demos}}
  
[[Category:Paul Corfiatis levels]]
+
[[Category:Anthony Soto levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 06:04, 17 July 2022

2002 A Doom Odyssey maps
Deep into the Code

M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)
Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E4M2: Back to Base X is the second map in episode The Search for Stephanie of 2002 A Doom Odyssey, or episode Torment Ultima in the 10th anniversary edition. In the latter, a few minor geometry changes were made and one radiation suit was added. The level was designed by Anthony Soto (Swedish Fish) and uses the music track "".

Walkthrough

Map of Back to Base X (original)
Map of Back to Base X (10th ed.)
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. Go towards the switch south of the rocket launcher, which will also cause the blocks around you to lower and bar you from returning in that direction. Run in either direction around to the computer terminals, and go towards the teleporter where the partial invisibility resides before it rises (north from the switch). When you teleport, jump to the ledge below to get a backpack and a megaarmor. You can then jump to the other ledge to get a box of ammo and a computer area map. Note that you can get only four tries to reach the teleporter with partial invisibility, as there are only four linedefs that trigger the lift, and each of them only operates once. The linedefs are 1012, 1013, 1023, and 1026, for reference. (sector 1)
  2. Lower the red bars with the red switch and drop into the nukage, picking up a radiation suit before you do so. Head south, then west, then south at the next fork, then flip the switch here. Backtrack north and east to find two openings leading to the same room. There is a slightly misaligned part of the northern wall here with a medikit in front of it. Open it and take the lift up to reach a green armor and a berserk pack. (sector 15)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 4:39.77 Kyle McAwesome 2011-09-13 a4d2-439.zip
NM 100S
UV -fast 7:27.29 Kyle McAwesome 2011-07-16 a4d2f727.zip
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)
NoMo (normal exit) 0:40.69 Kyle McAwesome 2021-11-07 a4d2o040.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing south. (thing 217)
  2. facing north. (thing 218)
  3. facing north. (thing 219)
  4. facing south-west. (thing 220)
  5. facing east. (thing 310)

Statistics

Map data

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links