This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.
E4M2: Night-Watch is the second map of Crusades. It was designed by Richard Wiles and uses the music track "Sinister," composed by Robert Prince for Doom.
Walkthrough
Essentials
Other points of interest
Secrets
- On the other side of the switch that lowers the bars surrounding the blue key is a switch which requires the red key. Press this switch, then head towards the ledge immediately before the exit door. From the southernmost point of this ledge, jump east to reach the flashing sector with a hanging victim texture wall. Press this wall – the floor lowers, allowing access to a room with eight shells and (on medium and hard skill) a stimpack. (sector 201)
- From #1 there is a nukage tunnel containing a baron and some bars which were opened by the switch, which leads to a room with a box of bullets, a stimpack (medium and hard skills only) and a teleport-like pad. Stepping onto this pad opens two doors, revealing a spectre, two medikits (all on hard skills only), and the secret exit. (sector 206)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch
Player spawns
This level contains four spawn points:
- facing south-east. (thing 245)
- facing south-west. (thing 247)
- facing north. (thing 442)
- facing north. (thing 443)
Statistics
Map data
* The vertex count without the effect of node building is 1760.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
10 |
15 |
19
|
Shotgun guy |
46 |
52 |
61
|
Imp |
30 |
46 |
56
|
Lost soul |
10 |
20 |
32
|
Demon |
6 |
11 |
17
|
Spectre |
2 |
4 |
10
|
Cacodemon |
8 |
12 |
17
|
Baron of Hell |
4
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
3 |
6 |
6
|
4 shotgun shells |
4 |
15 |
18
|
Rocket |
7 |
14 |
16
|
Energy cell |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
22 |
22 |
24
|
Medikit |
8 |
8 |
12
|
Armor |
2
|
Items |
1-2 |
3 |
4-5
|
Backpack |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
Teleport landing |
6
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links