E4M2: Ossuary (Lunar Catastrophe)

Lunar Catastrophe maps
Fifty Million Miles From Home

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Lost Moon

M1 M2 M3 M4 M5 M6 M7 M8 M9

Where Bad Guys Go

M1 M2 M3 M4 M5 M6 M7 M8 M9

What Comes After
This level occupies the map slot E4M2. For other maps which occupy this slot, see Category:E4M2.
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E4M2: Ossuary is the second map in the What Comes After episode of Lunar Catastrophe. It was designed by Samantha McNallen (Miss Bubbles), and the par time defined in MAPINFO is 2:00.

Contents

WalkthroughEdit

Map of Ossuary
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the yellow key room, press on the face at the north end to lower a lift. Ride it up and lower the next wall to find a soul sphere. (sector 52)
  2. In the large outside area, fall into the lava near the southwest marble ledge and go behind it to find a teleporter leading to the marble structure in the middle. There are two medikits and a green armor here. (sector 68)
  3. At the southeast end, press on the wall with a metal ridge at the bottom to find health bonuses, armor bonuses, a backpack, and a berserk pack. (sector 164)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains eight spawn points:

  1. facing south. (thing 234)
  2. facing north. (thing 235)
  3. facing west. (thing 236)
  4. facing south. (thing 237)
  5. facing south-west. (thing 238)
  6. facing south-east. (thing 239)
  7. facing west. (thing 240)
  8. facing north. (thing 241)

StatisticsEdit

Map dataEdit

Things 242
Vertices 1014*
Linedefs 1076
Sidedefs 1579
Sectors 178
* The vertex count without the effect of node building is 873.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit