E4M4: Phobos Island (007: Licence to Spell DooM)

007: Licence to Spell DooM maps
This level occupies the map slot E4M4. For other maps which occupy this slot, see Category:E4M4.
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E4M4: Phobos Island is the fourth map of 007: Licence to Spell DooM. It was designed by Stephen Clark (The Ultimate DooMer).

Contents

WalkthroughEdit

Map of Phobos Island
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the nukage room at the south end of the map (where you end up at the beginning), jump into the western part of the nukage pool and dive below the poison sign to find an energy cell pack. (sector 716)
  2. In the same nukage room, open the northwest door. In this room, head to the west end and open the wall to the south (where the light shines the part of the wall) to reveal a lift (sector 721). Ride it down and pick up a radiation suit, an energy cell, and a rocket.
  3. Come back to the nukage room mentioned above. This time, open the northeast door, climb the northeast steps in the next room, and then go on the ledge to the east. Head south on the ledge to the misaligned wall and open it to find an armor bonus, a green armor, and a switch that does not do anything. (sector 730)
  4. In the room where you will find a plasma gun (which is directly south of the nukage room) press the western wall (where the plasma gun stands next to) to find a berserk pack. (sector 725)
  5. In the western halls, shoot six monitors and you will get a message saying Who says it's wrong to smash stuff? This will open the southwest wall in the area that will lead to ammo, a stimpack, and a computer area map. (sector 714)
  6. In the same halls as Secret #5, head to the northeastern end of it and dive into the nukage pool to find a blur artifact. (sector 719)
  7. In the C-shaped hall on the eastern side of the map, go to the northeastern side of this hall to the red terminal. Use this terminal from the east, then run to the corner lift next to the northern door (sector 351). Ride it up to get a medikit.
  8. Now, climb the steps to the northern door mentioned in Secret #7, then quickly run to the southwest corner of the C-shaped hall and take another corner lift. This time it will ride up to the platform with imps and a box of shotgun shells. (sector 729)
  9. In the maze at the northern end of the map, from the east door, head south into the tightest part of the area, and open the south wall to find ammo. (sector 722)

BugsEdit

The southern red door is not correctly flagged as requiring the red key from the inside of the base. Therefore, if you exit through this door without the key, you will be trapped unless you activate the noclip cheat.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

StatisticsEdit

Map dataEdit

Things 817
Vertices 4510*
Linedefs 4386
Sidedefs 6866
Sectors 752
* The vertex count without the effect of node building is 3593.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit