Difference between revisions of "E4M4: Unruly Evil (Doom)"

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==Overview==
 
==Overview==
The map title comes from ''James 3:8'': "'''But the tongue can no man tame; it is an ''unruly evil'', full of deadly poison.'''"
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The map title comes from ''James 3:8'': "'''But the tongue can no man tame; it is an UNRULY EVIL, full of deadly poison.'''"
  
 
==Strategy==
 
==Strategy==

Revision as of 15:58, 15 February 2011

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M4. For other maps which occupy this slot, see Category:E4M4.

E4M4: Unruly Evil is the fourth map of Thy Flesh Consumed in Doom. It was designed by American McGee and uses the music track "Suspense".

Overview

The map title comes from James 3:8: "But the tongue can no man tame; it is an UNRULY EVIL, full of deadly poison."

Strategy

Map of E4M4

Walkthrough

Secrets

  1. In the second room, take the elevator up and continue left around the walkway until you reach a green torch. Press it to lower the floor you're standing on. Continue through two archways to get a berserk pack.
  2. Return to the green torch and press it again, but only pass through the first archway. The floor in the second room will raise along with the first lift, taking you up to a rocket launcher.

Bugs

  1. In the final room of the level, there are Hall of Mirrors effects visible at the top-front of the side compartments when they open, and at the top of the entrances into northern compartments when they are opened and you are inside of them.
  1. In the same room, on Hey, Not Too Rough difficulty or lower, the Spectres in each of the northern compartments occupy both the inner and door sectors, preventing the compartments from opening when the switches are flipped unless the player shoots at the doors with the rocket launcher. The rockets will punch through the doors and kill the Spectres with enough blasts. Upon killing them, the doors will open as normal when the switches are flipped.
  1. Also in this room, on Ultra-Violence difficulty or higher, the Cacodemon pairs in the northern compartments are each glued together, and will not move until one of them is killed.
  1. Along the south side of the map is a pen containing three Demon that can be killed through the closed pen enterance with any projectile attack (Rocket, Plasma or BFG), though strangely, not hitscan attacks before the wall revealing them lowers. If using a source port with the ability to look up and down, one can also kill them with any projectile attack by firing at the wall behind the back side of the pen. This is because the Demons are actually too big for then pen and their hit boxes expand to outside the pen enterance and also heavilly into the back wall of the pen. Mysteriously though the pen will still lower when triggered despite the Demon's hit boxes crossing over the pen entrance and the Demons are able to move once the pen entrance has lowered despite their hit boxes being heavily embedded in the back wall of the pen.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:35 Adam Hegyi 2000-10-28 u4m4-035.zip
NM speed 00:37 Vincent Catalaá 2000-01-18 n4m4-037.zip
UV max 01:36 Radek Pecka 2001-03-25 u4m4-136.zip
NM100S 00:51 Adam Hegyi 1999-06-23 n4s4-051.zip
UV -fast 02:28 Ole Hartvigsen 2000-06-05 f4m4-228.zip
UV -respawn 01:27 Radek Pecka 2001-03-26 r4m4-127.zip
UV Tyson 02:22 Xit Vono 2003-04-09 t4m4-222.zip
UV pacifist 00:37 Vincent Catalaá 2000-01-18 p4m4-037.zip

Statistics

Map data

Things 153
Vertices 580
Linedefs 648
Sidedefs 925
Sectors 123

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 8 12 12
Spectres 3 3 5
Imps 14 24 33
Demons 1 2 3
Cacodemons 1 4 7
Powerups ITYTD and HNTR HMP UV and NM
Medikits 7 5 5
Soul spheres 1 1 1
Health bonuses 11 11 11
Armor bonuses 8 8 8
Invulnerabilities 1 1 1
Berserks 1 1 1
Invisibilities 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Rocket launchers 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 3 3 3
Shells 4 3 2
Rocket boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1

External links