Difference between revisions of "E4M5: They Will Repent (Doom)"

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{{Thy Flesh Consumed}}
 
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'''E4M5: They Will Repent''' is the fifth map of [[Thy Flesh Consumed]] in [[Doom]]. It was designed by [[Tim Willits]], with the original layout created by his sister, [[Theresa Chasar]]<!-- 5years.doomworld.com trivia box -->.  It uses the [[Doom music|music]] track "Waltz of the Demons." In the [[Doom Classic]] port, it has a [[par time]] of 3:00.
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'''E4M5: They Will Repent''' is the fifth map of [[Thy Flesh Consumed]] in [[Doom]]. It was designed by [[Tim Willits]], with the original layout created by his sister, [[Theresa Chasar]]<!-- 5years.doomworld.com trivia box -->.  It uses the [[Doom music|music]] track "Waltz of the Demons." The par time is 2:30 in [[Doom95]] and 3:00 in [[Doom Classic]].
  
 
== Overview ==
 
== Overview ==

Revision as of 00:42, 28 July 2019

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M5. For other maps which occupy this slot, see Category:E4M5.

E4M5: They Will Repent is the fifth map of Thy Flesh Consumed in Doom. It was designed by Tim Willits, with the original layout created by his sister, Theresa Chasar. It uses the music track "Waltz of the Demons." The par time is 2:30 in Doom95 and 3:00 in Doom Classic.

Overview

The map title comes from Luke 16:30: "No, father Abraham, but if someone from the dead goes to them, they will repent."

Walkthrough

Map of They Will Repent
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Red key

In the starting room, turn left and go southward to a door. Enter the door. Go to the right in the next room and open another green door leading north. In the hall, go north to a lift and use it to rise. Grab the red skull key in the northeastern corner of the room.

Blue key

In the room you are now, you can see the green door requiring the red key. If you want to collect the blue key do not enter that door and backtrack to the previous room. Head westward to the second door requiring the red key. Enter it and, in the next room, go north and lower a lift. Grab the blue skull key on the lift.

Yellow key

Because the blue key is optional to collect in this level, there are two ways to go further. In case if you have just collected the blue key: 1) From the lift room where you have found the blue key, rise on the lift and open the door marked by red torch in the next room. Go northeastward in the marble hall and open the green door marked with two blue skull bars. In the next room, not falling down jump on the platforms toward the lift.

Otherwise, if you do not collect the blue skull key: 2) In the room where you have found the red key, open the red door in the southwest of the room which is noted in the Blue key paragraph. In the room, use the lift ahead to go down. In the marble hall, drop into blood and rise on the stairs in the northwest of the room. Instead of going into the blue door, drop into blood pool to the north. Collect the soulsphere and go into the corridor north. Turn right and proceed southeastward in the next room to get into another room.

Drop down into blood pool northwestward. Open the gargoyle marble. Head into the teleporter. In the other place, walk on the ledge and grab the yellow skull key. Backtrack by using the teleporter pad. Now open the yellow door. Flip the switch to finish the level.

Secrets

  1. Go through the red door in the same room where the red key is found. In the following area, open the 45-degree-angle wall to reveal a small secret closet. (sector 76)
  2. Just before the yellow door is a narrow river of blood you must cross. Follow this to the left and open the gargoyle-faced wall. Open the wall to the left (with the gap in the bottom) in the next small room to get a berserk pack. (sector 151)

Bugs

There are 7 uncategorized anomalies in this level's REJECT table.

Areas / screenshots

Speedrunning

Routes and tricks

It is possible to exit the level without the yellow key by running straight through the window to the exit switch. Also, it is possible to exit the level without the blue key by running to the supercharge.

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:25 Adam Hegyi 1999-07-25 u4m5-025.zip
NM speed 00:32 Adam Hegyi 1999-08-09 n4m5-032.zip
UV max 02:14 Radek Pecka 2001-12-07 u4m5-214.zip
NM100S 00:45 Adam Hegyi 1999-08-09 n4s5-045.zip
UV -fast 03:06 Anders Johnsen 1999-04-08 f4m5-306.zip
UV -respawn 01:54 Radek Pecka 2001-12-07 r4m5-154.zip
UV Tyson 03:48 Anders Johnsen 2002-11-21 t4m5-348.zip
UV pacifist 00:30 Vaclav Kunes (bolton) 2001-11-12 p4m5-030.zip

The data was last verified in its entirety on November 23, 2012.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing west. (thing 26)
  2. facing north. (thing 27)
  3. facing south. (thing 28)
  4. facing south-west. (thing 29)
  5. facing south. (thing 30)
  6. facing north. (thing 91)

Statistics

Map data

Things 267
Vertices 1044*
Linedefs 1068
Sidedefs 1705
Sectors 170
* The vertex count without the effect of node building is 876.

Things

This level contains the following numbers of things per skill level:

External links