This level occupies the map slot E4M6. For other maps which occupy this slot, see Category:E4M6.
E4M6 is the sixth map of the fourth episode of Heroes. It was designed by Albert Dewey (originally as DMATCH1.WAD), and uses the music track " ".
Walkthrough
Essentials
Other points of interest
Secrets
- Immediately to the right at the start is a secret door leading to a shotgun. (sector 123)
- After the first curved passageway, go through the room with several exploding barrels, and then into the small room to the east. This small room has a secret door on the east wall leading to an armor. (sector 61)
- North of #2 is a room with a small nukage area in the south. Entering the darker region to the north raises a post in the nukage. Shoot the back wall of this post, head through the door to the north-west, then head west and north. A door will be open revealing an imp and a light amplification visor. (sector 139)
- In the north-west is a room with several crates. Head south-east from the south-westernmost crate - a door will open up revealing a rocket launcher and a radiation shielding suit. (sector 122)
- Press the switch in the room west of the blue key, and head back to #3's area. A door has opened in the east of this area revealing a megaarmor and a computer area map. (sector 64)
- Entering #5 opens up another secret area in the north of this area containing four imps and four health bonuses. (sector 77)
- The switch that opens up #5 also opens up a door south-west of #5 leading to an outdoor area. This area has a secret door to the west (near the curved staircase) leading to a soul sphere. (sector 66)
- After going through the blue door, continue up the stairs, through a door, then press the skull to your right. The floor lowers, allowing access to a teleporter to a platform in the cyberdemon area containing several monsters, a backpack, a medikit, a box of shotgun shells, and a megaarmor. (sector 160)
- The lift leading up to #8 (activated on climbing the stairs behind the blue door) also counts as a secret. (sector 194)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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Deathmatch
Player spawns
This level contains seven spawn points:
- facing south-east. (thing 419)
- facing north. (thing 420)
- facing west. (thing 421)
- facing south. (thing 422)
- facing south-east. (thing 423)
- facing south. (thing 424)
- facing north-east. (thing 425)
Statistics
Map data
* The vertex count without the effect of node building is 1202.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
9
|
Shotgun guy |
24 |
24 |
27
|
Imp |
49
|
Lost soul |
5
|
Demon |
16
|
Spectre |
6
|
Cacodemon |
1
|
Baron of Hell |
1
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
4
|
4 shotgun shells |
15
|
Box of shotgun shells |
4
|
Rocket |
3
|
Box of rockets |
7
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
3
|
Medikit |
7
|
Armor |
1
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
15
|
Health bonus |
61
|
Supercharge |
2
|
Backpack |
2
|
Computer area map |
1
|
Light amplification visor |
1
|
Partial invisibility |
1
|
Radiation shielding suit |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
7
|
Exploding barrel |
55
|
Teleport landing |
3
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links