Difference between revisions of "E4M7: And Hell Followed (Doom)"

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# Open the wall to the south in the ovoid room in the south of the map. There are several goodies to help you defeat the [[baron of Hell]] (easy/medium) or [[cyberdemon]] (hard) that [[teleporter|teleports]] in. ('''sector 262''')
 
# Open the wall to the south in the ovoid room in the south of the map. There are several goodies to help you defeat the [[baron of Hell]] (easy/medium) or [[cyberdemon]] (hard) that [[teleporter|teleports]] in. ('''sector 262''')
 
# Flipping the skull [[switch]] directly across from secret #1 opens a secret room in the stairway to the east. ('''sector 250''')
 
# Flipping the skull [[switch]] directly across from secret #1 opens a secret room in the stairway to the east. ('''sector 250''')
# Open the east wall inside secret #1 to reveal an [[invulnerability]] sphere. The [[sector]] it rests on counts as a secret, but due to its height it cannot be reached by normal means, and thus must be triggered by [[Doom cheat codes|turning clipping off]] and walking over it or by jumping onto it (in certain source ports). ('''sector 264''')
+
# Open the east wall inside secret #1 to reveal an [[invulnerability]] sphere. The [[sector]] it rests on counts as a secret, but due to its height it cannot be reached by normal means, and thus must be triggered by [[Doom cheat codes|turning clipping off]] and walking over it or by jumping onto it (in certain source ports). It is however possible to use Cyberdemon blast to reach it.{{cite|title=Doom e4m7 Cyberdemon secret assist (getting 75% secrets)|url=https://www.youtube.com/watch?v=cF7x2I0wlmI}} ('''sector 264''')
 
# The door that opens into secret #3 also counts as a secret sector, but because of its thinness it's also impossible to trigger it normally. The only way to register it is by walking over it in noclip mode. ('''sector 263''')
 
# The door that opens into secret #3 also counts as a secret sector, but because of its thinness it's also impossible to trigger it normally. The only way to register it is by walking over it in noclip mode. ('''sector 263''')
  

Revision as of 00:40, 20 December 2019

Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E4M7. For other maps which occupy this slot, see Category:E4M7.

E4M7: And Hell Followed is the seventh map of Thy Flesh Consumed in Doom. It was designed by John Anderson and uses the music track "Sinister." In the Doom Classic port, it has a par time of 2:15.

Unlike the previous levels from Inferno and the rest of Thy Flesh Consumed, which are largely demonic locations, this level appears to be a UAC locale. Similar to The Shores of Hell levels, it is designed with techbase textures, with alterations or additions of hellish origin.

John Anderson originally titled the level CHIRON.WAD.[1]

Overview

The map title comes from Revelation 6:8: "And I looked, and behold a pale horse: and his name that sat on him was Death, and hell followed with him."

The level is considered relatively easy compared to the rest of the levels in the episode. Due to the lower difficulty many players can beat the map without much trouble on Ultra-Violence, even from a pistol start—unlike most other Thy Flesh Consumed levels.

It is not necessary to get the blue or yellow keys in order to complete the level; the blue key is needed only to get the yellow key, the yellow key is needed only to access the secrets.

Walkthrough

Map of And Hell Followed
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

All three keys are in the level but the only required key is red, while others are needed to get to various optional areas.

Red key

Grab the shotgun in the starting area and kill the enemies ahead. Walk up the stairs to your left in this room (west). Atop, turn left and head to the gargoyle panel. It will vanish unexpectedly. Enter the next room with blood at the bottom and four-way paths. Go up the stairs to your right (west). Grab the red skull key lying on the balcony.

Exit

Backtrack to the starting room and take the door leading to the northern area (this door requires the red key, although it is not marked with red bars). Outside, drop down into the nukage pit and take the tunnel to the west. Take the radiation suit and open the red bars. Take the lift into the room. Press the skull switch to reveal a baron of Hell. Flip the switch. Leave this room by dropping down into outside area. The switch you have pressed raised two bridges. Walk on the bridge to enter the structure in the middle. A switch will grow from the ground when you enter. Flip the switch to finish.

Secrets

  1. Open the wall to the south in the ovoid room in the south of the map. There are several goodies to help you defeat the baron of Hell (easy/medium) or cyberdemon (hard) that teleports in. (sector 262)
  2. Flipping the skull switch directly across from secret #1 opens a secret room in the stairway to the east. (sector 250)
  3. Open the east wall inside secret #1 to reveal an invulnerability sphere. The sector it rests on counts as a secret, but due to its height it cannot be reached by normal means, and thus must be triggered by turning clipping off and walking over it or by jumping onto it (in certain source ports). It is however possible to use Cyberdemon blast to reach it.Template:Cite (sector 264)
  4. The door that opens into secret #3 also counts as a secret sector, but because of its thinness it's also impossible to trigger it normally. The only way to register it is by walking over it in noclip mode. (sector 263)

Areas / screenshots

Speedrunning

Routes and tricks

You can straferun from the courtyard to the exit area, avoiding all the enemies in the west computer room.

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:09 Marijo Sedlić (Sedlo) 2004-03-10 u4m7-009.zip
NM speed 00:10 Karim El-Sheikh (Kimo Xvirus) 2012-01-10 n4m7-010.zip
UV max 02:38 Radek Pecka 2001-11-24 u4m7-238.zip
NM100S 00:41 Radek Pecka 2004-04-30 n4s7-041.zip
UV -fast 02:42 Radek Pecka 2001-11-24 f4m7-242.zip
UV -respawn 01:50 Radek Pecka 2001-11-25 r4m7-150.zip
UV Tyson 06:12 Radek Pecka 2004-02-15 t4m7-612.zip
UV pacifist 00:12 Jonathan Rimmer 1999-06-07 p4m7-012.zip

The data was last verified in its entirety on November 25, 2012.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north. (thing 137)
  2. facing south. (thing 138)
  3. facing west. (thing 139)
  4. facing north. (thing 140)
  5. facing south. (thing 244)

Statistics

Map data

Things 258
Vertices 1273*
Linedefs 1371
Sidedefs 1981
Sectors 288
* The vertex count without the effect of node building is 1099.

Things

This level contains the following numbers of things per skill level:

External links

References

  1. Lee Killough. "Doom Level Design Credits." Planet Romero (archived 🏛). Retrieved 23 November 2015.