Editing E4M8: Impossible Mission (2002 A Doom Odyssey)

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{{2002 A Doom Odyssey E4}}
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{{map|slot=E4M8}}
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Please categorize new map articles as follows.
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  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
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  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
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  By game title *IF* it is a commercial release (see Category:Stock levels).
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  If it is a secret level: [[Category:Secret levels]].
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  If it is missing most of its walkthrough information: {{Level stub}}
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Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
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{{NavboxTemplateGoesHere 00-99}}
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{{map|slot=E4M8|nocat=false}}
 
{{Level stub}}
 
{{Level stub}}
 
'''E4M8: Impossible Mission''' is the eighth and final map in episode ''The Search for Stephanie'' of [[2002 A Doom Odyssey]], or episode ''Torment Ultima'' in the [[2002 A Doom Odyssey#Tenth anniversary edition|10th anniversary edition]]. This is the only level in the megawad that remained almost identical between editions - the only difference is that two [[shotgun guy]]s (things 259 and 260) were moved 64 units farther from each other. This level was designed by [[Paul Corfiatis]] and uses one of the following [[Adding custom music|music]] tracks: "Gunshot Dance" (ZDoom-only), "Confusing" (ZDoom-only for 10th ed.) or "Eternal sadness," all of which were composed by himself.
 
'''E4M8: Impossible Mission''' is the eighth and final map in episode ''The Search for Stephanie'' of [[2002 A Doom Odyssey]], or episode ''Torment Ultima'' in the [[2002 A Doom Odyssey#Tenth anniversary edition|10th anniversary edition]]. This is the only level in the megawad that remained almost identical between editions - the only difference is that two [[shotgun guy]]s (things 259 and 260) were moved 64 units farther from each other. This level was designed by [[Paul Corfiatis]] and uses one of the following [[Adding custom music|music]] tracks: "Gunshot Dance" (ZDoom-only), "Confusing" (ZDoom-only for 10th ed.) or "Eternal sadness," all of which were composed by himself.

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