Editing E4M8: Impossible Mission (2002 A Doom Odyssey)
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− | {{ | + | <!-- |
− | {{map|slot=E4M8}} | + | ############################### |
+ | ############################### | ||
+ | ########## ACHTUNG ########## | ||
+ | ############################### | ||
+ | ############################### | ||
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+ | Please categorize new map articles as follows. | ||
+ | By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##). This is automatic if you use the "name=" parameter with {{map}} (see below). | ||
+ | By author: [[Category:Firstname Lastname levels]] once for each credited designer. | ||
+ | By game title *IF* it is a commercial release (see Category:Stock levels). | ||
+ | If it is a secret level: [[Category:Secret levels]]. | ||
+ | If it is missing most of its walkthrough information: {{Level stub}} | ||
+ | Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot). For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped). It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name). If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning. | ||
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+ | --> | ||
+ | {{NavboxTemplateGoesHere 00-99}} | ||
+ | {{map|slot=E4M8|nocat=false}} | ||
{{Level stub}} | {{Level stub}} | ||
'''E4M8: Impossible Mission''' is the eighth and final map in episode ''The Search for Stephanie'' of [[2002 A Doom Odyssey]], or episode ''Torment Ultima'' in the [[2002 A Doom Odyssey#Tenth anniversary edition|10th anniversary edition]]. This is the only level in the megawad that remained almost identical between editions - the only difference is that two [[shotgun guy]]s (things 259 and 260) were moved 64 units farther from each other. This level was designed by [[Paul Corfiatis]] and uses one of the following [[Adding custom music|music]] tracks: "Gunshot Dance" (ZDoom-only), "Confusing" (ZDoom-only for 10th ed.) or "Eternal sadness," all of which were composed by himself. | '''E4M8: Impossible Mission''' is the eighth and final map in episode ''The Search for Stephanie'' of [[2002 A Doom Odyssey]], or episode ''Torment Ultima'' in the [[2002 A Doom Odyssey#Tenth anniversary edition|10th anniversary edition]]. This is the only level in the megawad that remained almost identical between editions - the only difference is that two [[shotgun guy]]s (things 259 and 260) were moved 64 units farther from each other. This level was designed by [[Paul Corfiatis]] and uses one of the following [[Adding custom music|music]] tracks: "Gunshot Dance" (ZDoom-only), "Confusing" (ZDoom-only for 10th ed.) or "Eternal sadness," all of which were composed by himself. |