Difference between revisions of "E4M8: Impossible Mission (2002 A Doom Odyssey)"

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== External links ==
 
== External links ==
 
* {{dsda2|wad=2002ado|title=2002 A Doom Odyssey demos}}
 
* {{dsda2|wad=2002ado|title=2002 A Doom Odyssey demos}}
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* {{dsda2|wad=2002ad10|title=2002 A Doom Odyssey - 10th Anniversary Edition demos}}
  
 
[[Category:Paul Corfiatis levels]]
 
[[Category:Paul Corfiatis levels]]
 
[[Category:Levels with extra equipment in co-op]]
 
[[Category:Levels with extra equipment in co-op]]

Revision as of 07:53, 24 November 2020

2002 A Doom Odyssey maps
Deep into the Code

M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)
Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E4M8. For other maps which occupy this slot, see Category:E4M8.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E4M8: Impossible Mission is the eighth and final map in episode The Search for Stephanie of 2002 A Doom Odyssey, or episode Torment Ultima in the 10th anniversary edition. This is the only level in the megawad that remained identical between editions. It was designed by Paul Corfiatis and uses the music track " ".

Walkthrough

Map of Impossible Mission
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing west. (thing 154)
  2. facing west. (thing 155)
  3. facing west. (thing 156)
  4. facing north-east. (thing 157)

Statistics

Map data

Things 357
Vertices 1565*
Linedefs 1615
Sidedefs 2360
Sectors 176
* The vertex count without the effect of node building is 1344.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links