E4M8: Impossible Mission (2002 A Doom Odyssey)

2002 A Doom Odyssey maps
Deep into the Code

M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)
Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E4M8. For other maps which occupy this slot, see Category:E4M8.
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E4M8: Impossible Mission is the eighth and final map in episode The Search for Stephanie of 2002 A Doom Odyssey, or episode Torment Ultima in the 10th anniversary edition. This is the only level in the megawad that remained almost identical between editions - the only difference is that two shotgun guys (things 259 and 260) were moved 64 units farther from each other. This level was designed by Paul Corfiatis and uses one of the following music tracks: "Gunshot Dance" (ZDoom-only), "Confusing" (ZDoom-only for 10th ed.) or "Eternal sadness," all of which were composed by himself.

Contents

WalkthroughEdit

Map of Impossible Mission
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:03.71 Memfis 2011-06-24 a4d8-503.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing west. (thing 154)
  2. facing west. (thing 155)
  3. facing west. (thing 156)
  4. facing north-east. (thing 157)

StatisticsEdit

Map dataEdit

Things 357
Vertices 1565*
Linedefs 1615
Sidedefs 2360
Sectors 176
* The vertex count without the effect of node building is 1344.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit