E4M8 (Heroes)
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Heroes maps |
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Episode 1 |
Episode 2 |
Episode 3 |
Episode 4
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This level occupies the map slot E4M8. For other maps which occupy this slot, see Category:E4M8.
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E4M8 is the eighth and final map of the fourth episode of Heroes. It was originally designed by Bruce A. Bacher as TGMO2.WAD (Training Ground of the Mad Overlord - 2), then modified by Albert Dewey for the compilation. It uses the music track " ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- The north-eastern area with the hexagonal blood pool has a secret door in the south-east leading to a radiation shielding suit and a switch which raises bridges to and from the centre of the blood pool. (sector 11)
- The lowering wall north of the hexagonal blood pool counts as a secret and is impossible to miss. (sector 15)
- After #2, it is necessary to shoot a chain of exploding barrels then shoot a switch behind them. The door in front of the barrels counts as a secret, however it is too narrow to receive credit for. (sector 16)
- The sector in front of the switch revealed by shooting the aforementioned switch counts as a secret - however, it is too narrow to receive credit for. (sector 142)
- Immediately after the red door is a secret door to the east leading to a medikit, a chainsaw, two boxes of bullets, two boxes of shotgun shells, a health bonus, and an armor bonus. (sector 53)
Bugs
As two secrets cannot be obtained (see above), the maximum achievable secret percentage on this level is 60%.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Statistics
Map data
Things | 383 |
Vertices | 690* |
Linedefs | 741 |
Sidedefs | 1133 |
Sectors | 166 |
Things
This level contains the following numbers of things per skill level:
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