Difference between revisions of "E4M9 (Heroes)"

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{{Heroes Ep 4}}
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{{map|slot=E4M9|nocat=noname}}
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=E4M9|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''E4M9''' is the ninth and secret map of [[Heroes]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''E4M9''' is the ninth and secret map of the fourth episode of [[Heroes]]. It was designed by Albert Dewey (originally as DMATCH2.WAD), and uses the [[Adding custom music|music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of E4M9]]
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[[File:Heroes E4M9 map.png|thumb|300x300px|Map of E4M9]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 32''')
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# The sector at the top of the stairs leading to the [[switch]] that opens the [[door]] out of the first area counts as a secret and is impossible to miss. ('''sector 32''')
# ('''sector 88''')
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# There is a door in the north-west of the outdoor area with the large nukage cross leading to the staircase to a door back to the ledge. North of the door is a secret door leading to a [[megaarmor]]. ('''sector 88''')
# ('''sector 181''')
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# Entering the room west of the blue key room lowers a wall in the previous room, revealing a platform with a [[megaarmor]], a [[medikit]], a [[megaarmor]], and a [[backpack]]. Pressing the switch in the room west of the blue key room reveals a staircase allowing access to the top of the platform. ('''sector 181''')
  
 
===Bugs===
 
===Bugs===
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|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
 
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{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Multiplayer
 
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!Monsters!!1-2!!3!!4-5
 
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|style="text-align: left;"|Zombieman||colspan="3"|4
 
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|style="text-align: left;"|Shotgun guy||colspan="3"|22
 
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|style="text-align: left;"|Imp||54||54||50
 
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|style="text-align: left;"|Demon||colspan="3"|12
 
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|style="text-align: left;"|Spectre||colspan="3"|8
 
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|style="text-align: left;"|Cacodemon||colspan="3"|6
 
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|style="text-align: left;"|Baron of Hell||9||9||13
 
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|style="text-align: left;"|Spiderdemon||colspan="3"|2
 
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|style="text-align: left;"|Cyberdemon||colspan="3"|9
 
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!Weapons!!1-2!!3!!4-5
 
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|style="text-align: left;"|Chaingun||colspan="3"|2
 
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|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
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|style="text-align: left;"|Plasma gun||colspan="3"|1
 
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|style="text-align: left;"|BFG9000||colspan="3"|1
 
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!Ammunition!!1-2!!3!!4-5
 
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|style="text-align: left;"|Box of bullets||colspan="3"|7
 
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|style="text-align: left;"|4 shotgun shells||colspan="3"|5
 
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|style="text-align: left;"|Box of shotgun shells||colspan="3"|7
 
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|style="text-align: left;"|Rocket||colspan="3"|20
 
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|style="text-align: left;"|Box of rockets||colspan="3"|5
 
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|style="text-align: left;"|Energy cell||colspan="3"|21
 
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|style="text-align: left;"|Energy cell pack||colspan="3"|3
 
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!Health & Armor!!1-2!!3!!4-5
 
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|style="text-align: left;"|Stimpack||colspan="3"|5
 
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|style="text-align: left;"|Medikit||colspan="3"|11
 
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|style="text-align: left;"|Megaarmor||colspan="3"|3
 
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!Items!!1-2!!3!!4-5
 
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|style="text-align: left;"|Armor bonus||colspan="3"|6
 
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|style="text-align: left;"|Health bonus||colspan="3"|32
 
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|style="text-align: left;"|Supercharge||colspan="3"|2
 
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|style="text-align: left;"|Backpack||colspan="3"|2
 
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|style="text-align: left;"|Invulnerability||colspan="3"|2
 
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|style="text-align: left;"|Light amplification visor||colspan="3"|1
 
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|style="text-align: left;"|Partial invisibility||colspan="3"|5
 
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!Keys!!1-2!!3!!4-5
 
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|style="text-align: left;"|Blue skull key||colspan="3"|1
 
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|style="text-align: left;"|Red skull key||colspan="3"|1
 
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!Miscellaneous!!1-2!!3!!4-5
 
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|style="text-align: left;"|Exploding barrel||colspan="3"|15
 
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|style="text-align: left;"|Teleport landing||colspan="3"|8
 
 
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== External links ==
 
== External links ==
*
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* {{dsda2|wad=heroes|title=Heroes demos}}
  
[[Category:**** levels]]
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[[Category:Albert Dewey levels]]

Revision as of 16:14, 30 December 2020

Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4
This level occupies the map slot E4M9. For other maps which occupy this slot, see Category:E4M9.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E4M9 is the ninth and secret map of the fourth episode of Heroes. It was designed by Albert Dewey (originally as DMATCH2.WAD), and uses the music track " ".

Walkthrough

Map of E4M9
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The sector at the top of the stairs leading to the switch that opens the door out of the first area counts as a secret and is impossible to miss. (sector 32)
  2. There is a door in the north-west of the outdoor area with the large nukage cross leading to the staircase to a door back to the ledge. North of the door is a secret door leading to a megaarmor. (sector 88)
  3. Entering the room west of the blue key room lowers a wall in the previous room, revealing a platform with a megaarmor, a medikit, a megaarmor, and a backpack. Pressing the switch in the room west of the blue key room reveals a staircase allowing access to the top of the platform. (sector 181)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 339
Vertices 1619*
Linedefs 1601
Sidedefs 2537
Sectors 284
* The vertex count without the effect of node building is 1304.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links