Difference between revisions of "E5M1: Baphomet's Demesne (SIGIL)"

From DoomWiki.org

[unchecked revision][checked revision]
(Essentials)
m (Style)
Line 9: Line 9:
  
 
===Essentials===
 
===Essentials===
*This level introduces a reoccurring theme in the Episode: shooting the [[Thing types#Obstacles|"Evil eye" decoration]] (or, technically, the wall behind it) will trigger a switch, raising platforms or doors for progression or sometimes opening [[secret]]s.
+
This level introduces a reoccurring theme in the episode: shooting the [[Thing types#Obstacles|"Evil eye" decoration]] (or, technically, the wall behind it) will trigger a switch, raising platforms or doors for progression or sometimes opening [[secret]]s.
  
 
===Other points of interest===
 
===Other points of interest===

Revision as of 10:30, 25 May 2020

SIGIL maps
This level occupies the map slot E5M1. For other maps which occupy this slot, see Category:E5M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E5M1: Baphomet's Demesne is the first map of SIGIL. It was designed by John Romero and uses the music track "Romero One Mind Any Weapon" by Buckethead as well as "Hate Machine" by James Paddock (Jimmy). The par time defined in the DEHACKED lump is 1:30.

Walkthrough

Map of Baphomet's Demesne
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

This level introduces a reoccurring theme in the episode: shooting the "Evil eye" decoration (or, technically, the wall behind it) will trigger a switch, raising platforms or doors for progression or sometimes opening secrets.

Other points of interest

Secrets

  1. Once you shoot the first eye, the path ahead will open revealing a bridge above lava. Approaching the end of the bridge reveals another eye dead ahead. Shooting it expands the bridge eastward, but also raises a small ledge near the entrance to the first bridge, which goes northwest. Take this path into the cave to get a soul sphere. (sector 86)
  2. At the end of the previous secret, the path goes back to the bridges over lava. Instead of jumping back to the bridge, jump to the east onto the rocks here and enter the next cave to find a radiation suit (on Hey, Not Too Rough or lower, the radiation suit will be in the lava just south of the secret). (sector 93)
  3. With the radiation suit from the previous secret, head into the lava at the end and take the northeast tunnel all the way to the chaingun. (sector 221)
  4. With the radiation suit from Secret #2, head all the way to the southeast corner to get a computer area map, an ammo clip, and shotgun shells (the latter two do not appear on Ultra-Violence or higher). (sector 225)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Map of E5M1's deathmatch arena

This level includes its own, separate deathmatch arena. There are teleporters at the northernmost and southernmost parts of the map that lead to the main part of the map but to access them, two different switches need to be pressed simultaneously - each one found near their respective teleporter. When the arena is left, a door near the COOP spawn of the map will open to allow combatants to re-enter the DM part.

Player spawns

This arena contains four spawn points:

  1. facing south. (thing 36)
  2. facing north. (thing 37)
  3. facing east. (thing 149)
  4. facing north. (thing 150)

Things

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Shotgun 4
Chaingun 1
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4-5
Box of bullets 1
Energy cell pack 1
Health & Armor 1-2 3 4-5
Medikit 1
Armor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4
Teleport landing 3

Statistics

Map data

Things 191
Vertices 2596*
Linedefs 2171
Sidedefs 3688
Sectors 296
* The vertex count without the effect of node building is 1932.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

The five pentagrams found on the map are intended to symbolize the five episodes of Doom (four official, plus SIGIL itself).[1]

Trivia

See also

Sources

External links

References

  1. Craddock, David (12 April 2019). "Icon of Sin: Doom and the Making of John Romero's Sigil." Shacknews. Retrieved 25 May 2019.