E5M8: Field of Judgement (Heretic)

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Heretic maps
City of the Damned

M1 M2 M3 M4 M5 M6 M7 M8 M9

Hell's Maw

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Dome of D'Sparil

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Ossuary

M1 M2 M3 M4 M5 M6 M7 M8 M9

Fate's Path (deathmatch only levels)

M1 M2 M3

This level occupies the map slot E5M8. For other maps which occupy this slot, see Category:E5M8.

E5M8: Field of Judgement is the eighth and final level in The Stagnant Demesne episode of Heretic Shadow of the Serpent Riders. As in the episode Hell's Maw, the player is faced with a group of Maulotaurs as a boss.

Walkthrough

Map of Field of Judgement
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The player starts in a spider-shaped enclosure containing all the weapons minus the Firemace, and lots of artifacts and ammo. Don't get the Silver Shield yet, since there is an Enchanted Shield shortly after. Once you've collected the weapons and as much ammo as you can carry, activate the Wings of Wrath (located on the center trident prong) and fly over the trident to lower the outer arena to begin the episodes boss battle against a group of Maulotaurs.

Once the walls have lowered, run and collect the newly revealed Enchanted Shield and Tome of Power, and begin circle strafing the Maulotaurs while firing with a weapon of your choice with the intent to gather the Maulotaurs together. Once they're in a tightly packed group, a highly effective strategy is to activate the Ring of Invincibility and Tome of Power simultaneously, and use the Phoenix Rod's flamethrower at point blank range for maximum damage (hold down the fire button the whole time to conserve ammo). Once the Invincibility expires most of the Maulotaurs should be badly hurt, if not dead. Finish them off by whatever means necessary; there is nothing beyond this point so hit them with anything you want.

Once the final Maulotaur is destroyed, the eight posts at the corners of the 'legs' will lower. Choose any one to finish the level (and, finally, the game).

Secrets

There are no official secrets in this level.

Bugs

In vanilla Heretic, the game can crash with a visplane overflow error if the whole level is in your field of view after the posts are lowered. This has the highest probability of occurring near the north-east, south-east, south-west and north-west corners.

Areas / screenshots

Speedrunning

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max 2:25.17 Ks4 2021-12-17 heretice5m8-22517.zip
BP speed
BP max 6:08.60 Vincent Catalaá (Peroxyd) 2002-07-16 h5f8-608.zip
NM speed 6:43.71 Jean-Charles Dorne (JCD) 2020-05-12 h5n8-643.zip
Tyson
Pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing south. (thing 6)
  4. facing north. (thing 72)
  5. facing north. (thing 82)
  6. facing north. (thing 90)
  7. facing north. (thing 98)

Statistics

Map data

Things 134
Vertices 232*
Linedefs 162
Sidedefs 284
Sectors 19
* The vertex count without the effect of node building is 162.

Things

This level contains the following numbers of things per skill level:

External links