Difference between revisions of "E5M8: Halls of Perdition (SIGIL)"

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===Map data===
 
===Map data===
 
{{mapdata|
 
{{mapdata|
   things=191|
+
   things=279|
   vertexes=2718|
+
   vertexes=2625|
   linedefs=2110|
+
   linedefs=2165|
   sidedefs=3618|
+
   sidedefs=3723|
   sectors=299|
+
   sectors=303|
   vertexbefore=1796}}
+
   vertexbefore=1845}}
  
 
===Things===
 
===Things===
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|style="text-align: left;"|[[Zombieman]]||colspan="3"|1
 
|style="text-align: left;"|[[Zombieman]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Shotgun guy]]||0||3||5
+
|style="text-align: left;"|[[Shotgun guy]]||0||3||6
 
|-
 
|-
|style="text-align: left;"|[[Imp]]||4||6||6
+
|style="text-align: left;"|[[Imp]]||5||12||16
 
|-
 
|-
 
|style="text-align: left;"|[[Lost soul]]||21||27||29
 
|style="text-align: left;"|[[Lost soul]]||21||27||29
 
|-
 
|-
|style="text-align: left;"|[[Spectre]]||0||0||1
+
|style="text-align: left;"|[[Spectre]]||2||6||11
 
|-
 
|-
|style="text-align: left;"|[[Cacodemon]]||3||5||5
+
|style="text-align: left;"|[[Cacodemon]]||4||7||9
 
|-
 
|-
|style="text-align: left;"|[[Baron of Hell]]||0||2||5
+
|style="text-align: left;"|[[Baron of Hell]]||1||5||10
 
|-
 
|-
 
|style="text-align: left;"|[[Spiderdemon]]||colspan="3"|1
 
|style="text-align: left;"|[[Spiderdemon]]||colspan="3"|1
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|style="text-align: left;"|[[Clip]]||colspan="3"|1
 
|style="text-align: left;"|[[Clip]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|3
+
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|5
 
|-
 
|-
 
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|1
 
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2
 
|-
 
|-
 
|style="text-align: left;"|[[Rocket]]||colspan="3"|2
 
|style="text-align: left;"|[[Rocket]]||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|[[Box of rockets]]||4||3||3
+
|style="text-align: left;"|[[Box of rockets]]||5||4||4
 
|-
 
|-
 
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||6||6||5
 
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||6||6||5
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|-
 
|-
 
|style="text-align: left;"|[[Berserk]]||0||1||1
 
|style="text-align: left;"|[[Berserk]]||0||1||1
|-
 
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 
 
|-
 
|-
 
![[Key|Keys]]!!1-2!!3!!4-5
 
![[Key|Keys]]!!1-2!!3!!4-5
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|style="text-align: left;"|Zombieman||colspan="3"|1
 
|style="text-align: left;"|Zombieman||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Shotgun guy||0||3||5
+
|style="text-align: left;"|Shotgun guy||8||11||14
 
|-
 
|-
|style="text-align: left;"|Imp||4||6||6
+
|style="text-align: left;"|Imp||23||30||34
 
|-
 
|-
 
|style="text-align: left;"|Lost soul||21||27||29
 
|style="text-align: left;"|Lost soul||21||27||29
 
|-
 
|-
|style="text-align: left;"|Spectre||0||0||1
+
|style="text-align: left;"|Spectre||2||6||11
 
|-
 
|-
|style="text-align: left;"|Cacodemon||3||5||5
+
|style="text-align: left;"|Cacodemon||5||8||10
 
|-
 
|-
|style="text-align: left;"|Baron of Hell||0||2||5
+
|style="text-align: left;"|Baron of Hell||3||7||12
 
|-
 
|-
 
|style="text-align: left;"|Spiderdemon||colspan="3"|1
 
|style="text-align: left;"|Spiderdemon||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Cyberdemon||0||1||1
+
|style="text-align: left;"|Cyberdemon||0||2||2
 
|-
 
|-
 
!Weapons!!1-2!!3!!4-5
 
!Weapons!!1-2!!3!!4-5
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|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Shotgun||colspan="3"|9
+
|style="text-align: left;"|Shotgun||colspan="3"|6
 
|-
 
|-
 
|style="text-align: left;"|Chaingun||colspan="3"|2
 
|style="text-align: left;"|Chaingun||colspan="3"|2
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|style="text-align: left;"|Clip||colspan="3"|1
 
|style="text-align: left;"|Clip||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Box of bullets||colspan="3"|4
+
|style="text-align: left;"|Box of bullets||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|18
 
|-
 
|-
|style="text-align: left;"|4 shotgun shells||colspan="3"|1
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|2
 
|-
 
|-
 
|style="text-align: left;"|Rocket||colspan="3"|6
 
|style="text-align: left;"|Rocket||colspan="3"|6
 
|-
 
|-
|style="text-align: left;"|Box of rockets||5||4||4
+
|style="text-align: left;"|Box of rockets||8||7||7
 
|-
 
|-
|style="text-align: left;"|Energy cell||6||6||5
+
|style="text-align: left;"|Energy cell||13||13||12
 
|-
 
|-
 
|style="text-align: left;"|Energy cell pack||colspan="3"|7
 
|style="text-align: left;"|Energy cell pack||colspan="3"|7
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|-
 
|-
 
|style="text-align: left;"|Berserk||0||1||1
 
|style="text-align: left;"|Berserk||0||1||1
|-
 
|style="text-align: left;"|Invulnerability||colspan="3"|1
 
 
|-
 
|-
 
!Keys!!1-2!!3!!4-5
 
!Keys!!1-2!!3!!4-5

Revision as of 03:44, 23 September 2019

SIGIL maps
This level occupies the map slot E5M8. For other maps which occupy this slot, see Category:E5M8.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E5M8: Halls of Perdition is the eighth and final map of SIGIL. It was designed by John Romero and uses the music track "Poseidon 4-6" by Buckethead as well as "Easel" by James Paddock (Jimmy).

Walkthrough

Map of Halls of Perdition
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the southeast part of the map, enter the southernmost building and take the steps up. Jump to the center building and jump to the north. Re-enter the southernmost building and jump back to the central building, where a new opening to the right has been revealed. Inside is a box of ammo and a medikit (sector 172)
  2. Press on the green wall in Secret #1 to find imps and a BFG9000. (sector 70)
  3. Inside the building to the right of Secrets #1 and #2, press on the green wall to the north to find imps, another medikit, and an energy cell pack. (sector 186)
  4. At the exit, go towards the fence and you will see an energy cell on the left side. You can actually walk through the fence on its left side and pick up the energy cell. (sector 216)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Map of E5M8's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns

This arena contains five spawn points:

  1. facing west. (thing 155)
  2. facing north. (thing 169)
  3. facing east. (thing 170)
  4. facing south-east. (thing 171)
  5. facing east. (thing 175)

Things

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 5
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 1
Rocket 4
Box of rockets 1
Energy cell pack 1
Health & Armor 1-2 3 4-5
Medikit 2
Armor 1
Megaarmor 1
Items 1-2 3 4-5
Supercharge 1
Backpack 1
Miscellaneous 1-2 3 4-5
Deathmatch start 5
Teleport landing 2

Statistics

Map data

Things 279
Vertices 2625*
Linedefs 2165
Sidedefs 3723
Sectors 303
* The vertex count without the effect of node building is 1845.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links