E6M1: Deja Vu (Doom the Way id Did: The Lost Episodes)

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate
This level occupies the map slot E6M1. For other maps which occupy this slot, see Category:E6M1.

E6M1: Deja Vu is the first map of episode The Final Gate in Doom the Way id Did: The Lost Episodes. It was designed by Jeff Shark (Marnetmar). The par time defined in MAPINFO is 1:30.

Contents

WalkthroughEdit

Map of Deja Vu
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Head down the steps to your left or right to find a zombieman next to a radiation door, open it then head due east past another zombieman to a second door, behind which are two more zombiemen along with a teleporter. Enter the teleporter to go to a Hellified version of the starting area, then go straight forward (west) into a narrow passage where an imp guards a marble door. Open this door to confront two demons, then climb the steps behind them to reach a second teleporter that goes to a large crucifix-shaped hall.

Go to the center of the hall then enter the south fork to get a supercharge along with a chaingun, a shotgun and boxes of bullets and shells - you will need these shortly. Open the big door at the west end of the hall to enter a star-shaped arena, then approach the gray column in front of you to open it and reveal four barons of Hell. Kill all the barons to lower the outer walls of the star, then drop into the yard below and step on the teleporter at the west end to enter a seemingly empty corridor; when you walk forward you will teleport into an ambush by several demons and shotgun guys. The level automatically ends when your health drops to 1%.

Other points of interestEdit

In the starting area, take the south path at the crossroads to get a computer area map.

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

StatisticsEdit

Map dataEdit

Things 102
Vertices 707*
Linedefs 675
Sidedefs 1071
Sectors 124
* The vertex count without the effect of node building is 559.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit