E6M1: Deja Vu (Doom the Way id Did: The Lost Episodes)

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Revision as of 16:23, 4 July 2019 by XymphBot (talk | contribs) (Automated edit - Add par time from MAPINFO)


DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate
This level occupies the map slot E6M1. For other maps which occupy this slot, see Category:E6M1.

E6M1: Deja Vu is the first map of episode The Final Gate in Doom the Way id Did: The Lost Episodes. It was designed by Jeff Shark (Marnetmar). The par time defined in MAPINFO is 1:30.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Deja Vu
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 102
Vertices 707*
Linedefs 675
Sidedefs 1071
Sectors 124
* The vertex count without the effect of node building is 559.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links