Difference between revisions of "EDF"

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m (Rapidly becoming false so there's no need for that distinction here any more. Marking as stub as I feel there could be more info here without overstepping scope boundaries.)
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'''EDF''', or '''Eternity Definition File''', is a content definition language in [[Eternity Engine]] that is used to create or modify actors, terrain effects, text strings and menus. The content defined in this way can be affected by [[DeHackEd]] patches. Currently, inventory items (weapons, powerups, etc.) cannot yet be defined with EDF.
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'''EDF''', or '''Eternity Definition File''', is a content definition language in [[Eternity Engine]] that is used to create or modify actors, terrain effects, text strings and menus. The content defined in this way can be affected by [[DeHackEd]] patches.
  
 
== See also ==
 
== See also ==

Revision as of 09:31, 4 June 2014

EDF, or Eternity Definition File, is a content definition language in Eternity Engine that is used to create or modify actors, terrain effects, text strings and menus. The content defined in this way can be affected by DeHackEd patches.

See also