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EDF
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EDF can be loaded directly from disk or from lumps. All types of definitions it supports can be specified in any EDF file or lump. It can contain the following types of definitions:
* [[Actor]]s and their [[state]]s and [[sprite]]s. [[DECORATE]] syntax for state specification is supported.
* [[Final boss|Boss spawner]] properties for [[Doom II]]
* [[Cast sequence]] for Doom II
* Damage types
* Fonts
* Global game properties