EDGE-Classic

From DoomWiki.org

Revision as of 09:25, 6 November 2022 by Redneckerz (talk | contribs) (Release: As spin off of 3DGE, EDGE-Classic needed its own page, the various sound format support being wholly unique.)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

EDGE-Classic
EdgeClassicLogo.png
Codebase DOSDoom, EDGE 1.35
Developer(s) Andrew Apted, Dashodanger, Luke Brennan (Lobo)
Initial release 1.0 (2021-12-18, 2 years ago)
Latest release 1.37 (2023-12-21, 3 months ago)
Development status Active
Written in C++, QuakeC (modified)
Target Platform Windows, Raspberry Pi
Available in English (United States)
License GNU General Public License v2+

EDGE-Classic is a fork of the EDGE source port by Andrew Apted, Dashodanger and Luke Brennan (Lobo). It is based off EDGE 1.35, the final original EDGE release from April 9, 2011.

It focuses on solving long-standing bugs and adding some quality of life features, such as extensive music format support. Additionally, EDGE-Classic targets older or less powerful hardware compared to the 2.x fork, 3DGE.

History

EDGE-Classic was formed out of a need for lightweight and advanced port for the Raspberry Pi, aswell as dissatisfaction with progress on the 3DGE port. Luke Brennan, aka Lobo, suggested to Dashodanger to use EDGE 1.35, as that ran well on the OpenPandora handheld. Initially the focus was on fixing some bugs for the platform, but the scope rapidly expanded. A name had to be chosen, and due to the port targetting legacy hardware by design, EDGE-Classic was first released on December 18, 2021.

Since then, development has shifted, supporting new cross-platform standards like DEHEXTRA and UDMF, with a special focus on music support so that various sound sources can be played as alternative soundtracks.

Features

External links

Source code genealogy
Based on Name Base for
DOSDoom EDGE-Classic Active
EDGE 1.35