Difference between revisions of "EdMap"
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DOS sector-based editor for Doom, Doom2 and Heretic by Jeff Rabenhorst. Supports texture/sprite wads. Very powerful, but uses only the 640 K conventional memory. Good interface. Easy to switch nodesbuilder by means of editing a batch file (default WARM). | DOS sector-based editor for Doom, Doom2 and Heretic by Jeff Rabenhorst. Supports texture/sprite wads. Very powerful, but uses only the 640 K conventional memory. Good interface. Easy to switch nodesbuilder by means of editing a batch file (default WARM). | ||
− | === External Links === | + | === External Links === |
* {{idgames|id=2383|title=EdMap 1.40}} | * {{idgames|id=2383|title=EdMap 1.40}} | ||
[[Category:DOS add-on software]] | [[Category:DOS add-on software]] | ||
[[Category:Level editors]] | [[Category:Level editors]] |
Revision as of 22:42, 28 September 2019
EdMap is a DOS based level editor written by Jeff Rabenhorst. Features include:
- Support for Doom, Doom II and Heretic
- Online help including a hyperlinked version of the Unofficial Doom Specs
- Shortcuts to allow fast mouse editing
Description
DOS sector-based editor for Doom, Doom2 and Heretic by Jeff Rabenhorst. Supports texture/sprite wads. Very powerful, but uses only the 640 K conventional memory. Good interface. Easy to switch nodesbuilder by means of editing a batch file (default WARM).