Difference between revisions of "Editing tutorials"
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* [[Making deep water]] | * [[Making deep water]] | ||
** [[Making superposed sectors]] | ** [[Making superposed sectors]] | ||
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* [[Making an invisible floor]] | * [[Making an invisible floor]] | ||
* [[Instant raising and lowering sectors]] | * [[Instant raising and lowering sectors]] | ||
* [[Making a multi-activation linedef]] | * [[Making a multi-activation linedef]] | ||
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===Port-specific features=== | ===Port-specific features=== | ||
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* [[Basics of the WAD format]] | * [[Basics of the WAD format]] | ||
* [[Choosing a WAD editor]] | * [[Choosing a WAD editor]] | ||
− | * [[Creating | + | * [[Creating Doom WADs]] |
* [[Adding custom textures]] | * [[Adding custom textures]] | ||
* [[Adding custom sprites]] | * [[Adding custom sprites]] | ||
* [[Adding custom music]] | * [[Adding custom music]] | ||
− | * [[Adding | + | * [[Adding custom sounds]] |
* [[Tips for creating good WADs]] | * [[Tips for creating good WADs]] | ||
Revision as of 10:59, 20 July 2018
This is a list of editing tutorials for creating levels, manipulating WAD files and game resources, and use of editing utilities.
Contents
Level editing
Basic training
- Choosing a level editor
- Basics of the Doom level format
- Making a door
- Making a lift
- Making a switch / Using tags
- Making a teleporter
- Aligning textures
- How to make a good level
- Lighting effects
Advanced tactics
- Making a false wall
- Making deep water
- Making an invisible floor
- Instant raising and lowering sectors
- Making a multi-activation linedef
- Advanced lift design techniques
Port-specific features
- Vanilla Doom mapping reference
- Camera
- Camera texture
- 3D floor
- 3D middle texture
- Portal
- Room-over-room
- Skybox
- Slope
Mapping terminology and concepts
WAD editing
- Basics of the WAD format
- Choosing a WAD editor
- Creating Doom WADs
- Adding custom textures
- Adding custom sprites
- Adding custom music
- Adding custom sounds
- Tips for creating good WADs