Difference between revisions of "Editing tutorials"
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+ | This is a list of '''editing tutorials''' for creating [[level]]s, manipulating [[WAD]] files and game resources, and use of [[editing utilities]]. | ||
+ | |||
==Level editing== | ==Level editing== | ||
===Basic training=== | ===Basic training=== | ||
− | * [[ | + | * [[Choosing a level editor]] |
− | * [[ | + | * [[Basics of the Doom level format]] |
− | * [[ | + | * [[Making a door]] |
− | * [[ | + | * [[Making a lift]] |
− | * [[ | + | * [[Making a switch|Making a switch / Using tags]] |
− | * [[ | + | * [[Making a teleporter]] |
− | * [[ | + | * [[Aligning textures]] |
− | * [[ | + | * [[Tips for creating good WADs|How to make a good level]] |
+ | * [[Lighting effects]] | ||
===Advanced tactics=== | ===Advanced tactics=== | ||
− | * [[ | + | * [[Making a false wall]] |
− | * [[ | + | * [[Making deep water]] |
+ | ** [[Making superposed sectors]] | ||
+ | ** [[Making a self-referencing sector]] | ||
+ | * [[Making an invisible floor]] | ||
+ | * [[Instant raising and lowering sectors]] | ||
+ | * [[Making a multi-activation linedef]] | ||
+ | * [[Advanced lift design techniques]] | ||
+ | |||
+ | ===Port-specific features=== | ||
+ | * [[Vanilla Doom mapping reference]] | ||
+ | * [[Camera]] | ||
+ | * [[Camera texture]] | ||
+ | * [[3D floor]] | ||
+ | * [[3D middle texture]] | ||
+ | * [[Portal]] | ||
+ | * [[Room-over-room]] | ||
+ | * [[Skybox]] | ||
+ | * [[Slope]] | ||
− | === | + | ===Mapping terminology and concepts=== |
− | * [[ | + | * [[Catwalk]] |
− | * [[ | + | * [[Cramping]] |
− | * [[ | + | * [[E1 styled]] |
− | * [[ | + | * [[Gimmick]] |
− | * [[ | + | * [[Interconnectivity]] |
− | * [[ | + | * [[Mapper's block]] |
− | * [[ | + | * [[Puzzle]] |
− | * [[ | + | * [[Quality control]] |
− | |||
− | |||
==WAD editing== | ==WAD editing== | ||
− | * [[ | + | * [[Basics of the WAD format]] |
− | * [[ | + | * [[Choosing a WAD editor]] |
− | * [[ | + | * [[Creating Doom WADs]] |
− | * [[ | + | * [[Adding custom textures]] |
− | * [[ | + | * [[Adding custom sprites]] |
− | * [[ | + | * [[Adding custom music]] |
+ | * [[Adding custom sounds]] | ||
+ | * [[Tips for creating good WADs]] | ||
==See also== | ==See also== | ||
+ | * [[Editors]] (full list) | ||
* [[DeHackEd]] | * [[DeHackEd]] | ||
[[Category:Editing|*]] | [[Category:Editing|*]] |
Revision as of 10:28, 4 September 2016
This is a list of editing tutorials for creating levels, manipulating WAD files and game resources, and use of editing utilities.
Contents
Level editing
Basic training
- Choosing a level editor
- Basics of the Doom level format
- Making a door
- Making a lift
- Making a switch / Using tags
- Making a teleporter
- Aligning textures
- How to make a good level
- Lighting effects
Advanced tactics
- Making a false wall
- Making deep water
- Making an invisible floor
- Instant raising and lowering sectors
- Making a multi-activation linedef
- Advanced lift design techniques
Port-specific features
- Vanilla Doom mapping reference
- Camera
- Camera texture
- 3D floor
- 3D middle texture
- Portal
- Room-over-room
- Skybox
- Slope
Mapping terminology and concepts
WAD editing
- Basics of the WAD format
- Choosing a WAD editor
- Creating Doom WADs
- Adding custom textures
- Adding custom sprites
- Adding custom music
- Adding custom sounds
- Tips for creating good WADs