Difference between revisions of "Editing tutorials"
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+ | This is a list of '''editing tutorials''' for creating [[level]]s, manipulating [[WAD]] files and game resources, and use of [[editing utilities]]. | ||
+ | |||
==Level editing== | ==Level editing== | ||
===Basic training=== | ===Basic training=== | ||
Line 17: | Line 19: | ||
** [[Making a self-referencing sector]] | ** [[Making a self-referencing sector]] | ||
* [[Making an invisible floor]] | * [[Making an invisible floor]] | ||
+ | * [[Instant raising and lowering sectors]] | ||
* [[Making a multi-activation linedef]] | * [[Making a multi-activation linedef]] | ||
* [[Advanced lift design techniques]] | * [[Advanced lift design techniques]] | ||
Line 30: | Line 33: | ||
* [[Skybox]] | * [[Skybox]] | ||
* [[Slope]] | * [[Slope]] | ||
+ | |||
+ | ===Mapping terminology and concepts=== | ||
+ | * [[Catwalk]] | ||
+ | * [[Cramping]] | ||
+ | * [[E1 styled]] | ||
+ | * [[Gimmick]] | ||
+ | * [[Interconnectivity]] | ||
+ | * [[Mapper's block]] | ||
+ | * [[Puzzle]] | ||
+ | * [[Quality control]] | ||
==WAD editing== | ==WAD editing== | ||
+ | * [[Basics of the WAD format]] | ||
* [[Choosing a WAD editor]] | * [[Choosing a WAD editor]] | ||
− | * [[ | + | * [[Creating Doom WADs]] |
* [[Adding custom textures]] | * [[Adding custom textures]] | ||
* [[Adding custom sprites]] | * [[Adding custom sprites]] | ||
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* [[Editors]] (full list) | * [[Editors]] (full list) | ||
* [[DeHackEd]] | * [[DeHackEd]] | ||
+ | |||
[[Category:Editing|*]] | [[Category:Editing|*]] |
Revision as of 10:59, 20 July 2018
This is a list of editing tutorials for creating levels, manipulating WAD files and game resources, and use of editing utilities.
Contents
Level editing
Basic training
- Choosing a level editor
- Basics of the Doom level format
- Making a door
- Making a lift
- Making a switch / Using tags
- Making a teleporter
- Aligning textures
- How to make a good level
- Lighting effects
Advanced tactics
- Making a false wall
- Making deep water
- Making an invisible floor
- Instant raising and lowering sectors
- Making a multi-activation linedef
- Advanced lift design techniques
Port-specific features
- Vanilla Doom mapping reference
- Camera
- Camera texture
- 3D floor
- 3D middle texture
- Portal
- Room-over-room
- Skybox
- Slope
Mapping terminology and concepts
WAD editing
- Basics of the WAD format
- Choosing a WAD editor
- Creating Doom WADs
- Adding custom textures
- Adding custom sprites
- Adding custom music
- Adding custom sounds
- Tips for creating good WADs