Difference between revisions of "Editing tutorials"
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(Somebody created a ton of stubby mapping terminology articles a long time ago and then never linked them from anywhere. I am putting them all here. Some may be candidates for a merger into a "List of mapping terminology" or some such but that's for later) |
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+ | This is a list of '''editing tutorials''' for creating [[level]]s, manipulating [[WAD]] files and game resources, and use of [[editing utilities]]. | ||
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==Level editing== | ==Level editing== | ||
===Basic training=== | ===Basic training=== | ||
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* [[Editors]] (full list) | * [[Editors]] (full list) | ||
* [[DeHackEd]] | * [[DeHackEd]] | ||
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[[Category:Editing|*]] | [[Category:Editing|*]] |
Revision as of 10:28, 4 September 2016
This is a list of editing tutorials for creating levels, manipulating WAD files and game resources, and use of editing utilities.
Contents
Level editing
Basic training
- Choosing a level editor
- Basics of the Doom level format
- Making a door
- Making a lift
- Making a switch / Using tags
- Making a teleporter
- Aligning textures
- How to make a good level
- Lighting effects
Advanced tactics
- Making a false wall
- Making deep water
- Making an invisible floor
- Instant raising and lowering sectors
- Making a multi-activation linedef
- Advanced lift design techniques
Port-specific features
- Vanilla Doom mapping reference
- Camera
- Camera texture
- 3D floor
- 3D middle texture
- Portal
- Room-over-room
- Skybox
- Slope
Mapping terminology and concepts
WAD editing
- Basics of the WAD format
- Choosing a WAD editor
- Creating Doom WADs
- Adding custom textures
- Adding custom sprites
- Adding custom music
- Adding custom sounds
- Tips for creating good WADs