Difference between revisions of "Editing utility"

From DoomWiki.org

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===OS/2===
 
===OS/2===
 
*[[DEU]]
 
*[[DEU]]
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=== Gallery ===
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<gallery widths="150">
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File:DCK_screenshot.png|[[DCK]]
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File:DETH_screenshot.png|[[DETH]]
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File:DEU_screenshot.png|[[DEU]]
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File:DeePsea_session.png|[[DeePsea]]
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File:Doombuilder mapedit1.png|[[Doom Builder]]
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File:DOOMBUILDER2windows.jpg|[[Doom Builder 2]]
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File:DoomCAD_screenshot.png|[[DoomCAD]]
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File:EdMap_screenshot.png|[[EdMap]]
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File:Eureka_MacOS_screenshot.png|[[Eureka]]
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File:Hellmaker-MAP01.png|[[Hellmaker]]
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File:WadAuthor_screenshot.png|[[WadAuthor]]
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File:WADED_screenshot.png|[[WADED]]
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File:WinDEU_screenshot.png|[[WinDEU]]
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</gallery>
  
 
== [[:Category:Node builders|Node builders]] ==
 
== [[:Category:Node builders|Node builders]] ==

Revision as of 22:34, 1 October 2019

DEU was the first fully-featured Doom level editor that appeared in 1994 as Doom's file formats were reverse engineered, and spawned a number of derivatives and imitators.

An editing utility, often called an editor, is a program that allows a user to create or modify portions of the games using or based on the Doom engine.

Doom is recognized as one of the earliest games to explicitly support the modification of the game for the extension of gameplay, through the use of arbitrary WAD files (PWADs). With all the technical information now known about the Doom games, Heretic and Hexen, it is possible to modify nearly anything and everything within the Doom environment. Some of the utilities that enable this are listed below.

Level editors

DOS

Windows

Java

Macintosh

Unix/Unix-like

OS/2

Gallery

Node builders

DOS

Windows

MacOS/MacOSX

Unix/Unix-like

OS/2

Reject map builders

DOS

WAD editors

DOS

Windows

Macintosh

Unix/Unix-like

WAD convertors

DOS

Windows

Macintosh

Binary editors

DOS

Windows

Macintosh

Scripting utilities

DOS

Windows

Unix/Unix-like

LMP editors

DOS

Windows

Unix/Unix-like

Miscellaneous editors

DOS

Windows

Unix/Unix-like

See also

References

External links