Difference between revisions of "Editing utility"

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(reorganized list to include all red links from Category:Editing subcategory pages; reworded intro to match changes to those categories; Zennode is multiplatform)
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[[Doom]] is recognised as one of the earliest games to support the modification of the game for the extension of gameplay, through the use of arbitrary [[WAD]] files ([[PWAD]]s). With all the technical information now known about Doom, it is possible to [[Editing|edit]] nearly anything and everything within the Doom environment. These are some of the utilities that enable this.
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The [[Doom engine]] is recognised as one of the earliest games to support the modification of the game for the extension of gameplay, through the use of arbitrary [[WAD]] files ([[PWAD]]s). With all the technical information now known about Doom, Heretic and Hexen, it is possible to [[Editing|edit]] nearly anything and everything within the [[Doom engine]] environment. These are some of the utilities that enable this.
  
 
== [[:Category:Level editors|Level editors]] ==
 
== [[:Category:Level editors|Level editors]] ==

Revision as of 15:07, 31 August 2006

The Doom engine is recognised as one of the earliest games to support the modification of the game for the extension of gameplay, through the use of arbitrary WAD files (PWADs). With all the technical information now known about Doom, Heretic and Hexen, it is possible to edit nearly anything and everything within the Doom engine environment. These are some of the utilities that enable this.

Level editors

DOS

Windows

Java

Unix/Unix-like

Macintosh

OS/2

Node builders

DOS

Windows

Mac

Unix/Unix-like

Reject map builders

DOS

WAD editors

DOS

Windows

Macintosh

Unix/Unix-like

WAD convertors

DOS

Macintosh

Exe editors

DOS

Windows

Macintosh

Scripting utilities

DOS

LMP editors

Windows

Miscellaneous editors

DOS

Windows

Unix/Unix-like

See also

References

External links