Difference between revisions of "Editing utility"
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===Windows=== | ===Windows=== | ||
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+ | *[http://www.zdoom.org/wiki/index.php?title=DecEdit Decorate Editor] | ||
== [[:Category:Miscellaneous editors|Miscellaneous editors]] == | == [[:Category:Miscellaneous editors|Miscellaneous editors]] == |
Revision as of 08:40, 4 March 2007
The Doom engine is recognised as one of the earliest games to support the modification of the game for the extension of gameplay, through the use of arbitrary WAD files (PWADs). With all the technical information now known about Doom, Heretic and Hexen, it is possible to edit nearly anything and everything within the Doom environment. These are some of the utilities that enable this.
Contents
Level editors
DOS
Windows
Java
Macintosh
Unix/Unix-like
OS/2
Node builders
DOS
Windows
Macintosh
Unix/Unix-like
Reject map builders
DOS
WAD editors
DOS
Windows
Macintosh
Unix/Unix-like
WAD convertors
DOS
Macintosh
Exe editors
DOS
Windows
Macintosh
Scripting utilities
DOS
LMP editors
Windows
Miscellaneous editors
DOS
Windows
Unix/Unix-like
See also
References
External links
- MacFury.com, Doom utilities for the Macintosh