Difference between revisions of "Editing utility"
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[unchecked revision] | [checked revision] |
(reorganized list to include all red links from Category:Editing subcategory pages; reworded intro to match changes to those categories; Zennode is multiplatform) |
(→DOS: Added WAD Concatenator link to the DOS list) (Tags: Mobile edit, Mobile web edit) |
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− | [[Doom]] is | + | [[File:DEU screenshot.png|thumb|right|[[Doom Editing Utilities|DEU]] was the first fully-featured Doom level editor that appeared in 1994 as Doom's file formats were reverse engineered, and spawned a number of derivatives and imitators.]] |
+ | An '''editing utility''', often called an ''editor'', is a program that allows a user to create or modify portions of the games using or based on the [[Doom engine]]. | ||
+ | |||
+ | [[Doom]] is recognized as one of the earliest games to explicitly support the modification of the game for the extension of gameplay, through the use of arbitrary [[WAD]] files ([[PWAD]]s). With all the technical information now known about the [[Doom games]], [[Heretic]] and [[Hexen]], it is possible to [[Editing|modify]] nearly anything and everything within the Doom environment. Some of the utilities that enable this are listed below. | ||
== [[:Category:Level editors|Level editors]] == | == [[:Category:Level editors|Level editors]] == | ||
===DOS=== | ===DOS=== | ||
− | *[[ | + | *[[DCK]] |
*[[DeeP]] | *[[DeeP]] | ||
*[[DeePsea]] | *[[DeePsea]] | ||
Line 10: | Line 13: | ||
*[[DEU]] | *[[DEU]] | ||
*[[DMapEdit]] | *[[DMapEdit]] | ||
+ | *{{idgames|file=utils/level_edit/dmreal|title=Doom Editor - The Real Thing|linkonly=1}} | ||
*[[Edmap]] | *[[Edmap]] | ||
+ | *[[RHEU]] | ||
*[[WADED]] | *[[WADED]] | ||
*[[ZETH]] | *[[ZETH]] | ||
Line 17: | Line 22: | ||
*[[DeePsea]] | *[[DeePsea]] | ||
*[[Doom Builder]] | *[[Doom Builder]] | ||
+ | *[[Doom Builder 2]] | ||
*[[DoomCAD]] | *[[DoomCAD]] | ||
+ | *[[Eureka]] | ||
*[[eXtendable WAD Editor]] (XWE) | *[[eXtendable WAD Editor]] (XWE) | ||
− | *[[ | + | *[[RHEU]] |
+ | *[[Simple Doom Editor]] | ||
+ | *[[SLADE]] (except 3.0.x versions, which are WAD editors only) | ||
*[[WadAuthor]] | *[[WadAuthor]] | ||
*[[WinDEU]] | *[[WinDEU]] | ||
Line 25: | Line 34: | ||
===Java=== | ===Java=== | ||
*[[WadC]] | *[[WadC]] | ||
+ | |||
+ | ===Macintosh=== | ||
+ | *[[Demon (editor)|Demon]] (previously MacDEU) | ||
+ | *[[Eureka]] | ||
+ | *[[Hellmaker]] | ||
+ | *[[SLADE]] | ||
===Unix/Unix-like=== | ===Unix/Unix-like=== | ||
+ | *[[Eureka]] | ||
+ | *[[Simple Doom Editor]] | ||
+ | *[[SLADE]] | ||
*[[Yadex]] | *[[Yadex]] | ||
− | |||
− | |||
− | |||
− | |||
===OS/2=== | ===OS/2=== | ||
*[[DEU]] | *[[DEU]] | ||
+ | |||
+ | === Gallery === | ||
+ | <gallery mode=nolines widths="150"> | ||
+ | File:DCK_screenshot.png|[[DCK]] | ||
+ | File:DETH_screenshot.png|[[DETH]] | ||
+ | File:DEU_screenshot.png|[[DEU]] | ||
+ | File:DeePsea_session.png|[[DeePsea]] | ||
+ | File:Doombuilder mapedit1.png|[[Doom Builder]] | ||
+ | File:DOOMBUILDER2windows.jpg|[[Doom Builder 2]] | ||
+ | File:DoomCAD_screenshot.png|[[DoomCAD]] | ||
+ | File:EdMap_screenshot.png|[[EdMap]] | ||
+ | File:Eureka_MacOS_screenshot.png|[[Eureka]] | ||
+ | File:Hellmaker-MAP01.png|[[Hellmaker]] | ||
+ | File:WadAuthor_screenshot.png|[[WadAuthor]] | ||
+ | File:WADED_screenshot.png|[[WADED]] | ||
+ | File:WinDEU_screenshot.png|[[WinDEU]] | ||
+ | |||
+ | </gallery> | ||
== [[:Category:Node builders|Node builders]] == | == [[:Category:Node builders|Node builders]] == | ||
Line 40: | Line 72: | ||
===DOS=== | ===DOS=== | ||
*[[BSP (node builder)|BSP]] | *[[BSP (node builder)|BSP]] | ||
− | *[[ | + | *[[BSPCOMP]] |
− | *[[ | + | *[[Patcher|NBLD.EXE]] |
*[[WARM]] | *[[WARM]] | ||
+ | *[[ZDBSP]] | ||
*[[Zennode]] | *[[Zennode]] | ||
Line 48: | Line 81: | ||
*[[BSP (node builder)|BSP]] | *[[BSP (node builder)|BSP]] | ||
*[[glBSP]] | *[[glBSP]] | ||
+ | *[[glVIS]] | ||
+ | *[[Patcher|NBLD.EXE]] | ||
+ | *[[ZDBSP]] | ||
*[[Zennode]] | *[[Zennode]] | ||
+ | *[[ZokumBSP]] | ||
− | === | + | ===MacOS/MacOSX=== |
*[[MacBSP]] | *[[MacBSP]] | ||
*[[machexbsp]] | *[[machexbsp]] | ||
Line 57: | Line 94: | ||
===Unix/Unix-like=== | ===Unix/Unix-like=== | ||
*[[BSP (node builder)|BSP]] | *[[BSP (node builder)|BSP]] | ||
+ | *[[glBSP]] | ||
+ | *[[glVIS]] | ||
+ | *[[DoomBSP]] | ||
+ | *[[WARM]] | ||
+ | *[[ZDBSP]] | ||
*[[Zennode]] | *[[Zennode]] | ||
+ | *[[ZokumBSP]] | ||
+ | |||
+ | ===OS/2=== | ||
+ | |||
+ | *[[BSP (node builder)|BSP]] | ||
+ | *[[WARM]] | ||
== [[:Category:Reject map builders|Reject map builders]] == | == [[:Category:Reject map builders|Reject map builders]] == | ||
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*[[DeuSF]] | *[[DeuSF]] | ||
*[[DeuTex]] | *[[DeuTex]] | ||
+ | *[[DM ADD Something]] (DMADDS) | ||
*[[Doom Construction Kit]] | *[[Doom Construction Kit]] | ||
*[[ENDOOMER]] | *[[ENDOOMER]] | ||
*[[Inkworks]] | *[[Inkworks]] | ||
*[[New WAD Tool]] (NWT) | *[[New WAD Tool]] (NWT) | ||
+ | *[[RHEU]] | ||
*[[TED]] | *[[TED]] | ||
*[[WadED]] | *[[WadED]] | ||
Line 79: | Line 129: | ||
===Windows=== | ===Windows=== | ||
*[[DeePsea]] | *[[DeePsea]] | ||
+ | *[[DeuTex]] | ||
*[[eXtendable WAD Editor]] (XWE) | *[[eXtendable WAD Editor]] (XWE) | ||
− | *[[ | + | *[[RHEU]] |
+ | *[[Simple Doom Editor]] | ||
+ | *[[SLumpEd]] | ||
+ | *[[WinTex]] | ||
+ | *[[SLADE#SLADE 3|SLADE]] (version 3 and above) | ||
===Macintosh=== | ===Macintosh=== | ||
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*[[Wad Builder]] | *[[Wad Builder]] | ||
*[[WWKSuite]] | *[[WWKSuite]] | ||
+ | *[[SLADE#SLADE 3|SLADE]] (version 3 and above) | ||
===Unix/Unix-like=== | ===Unix/Unix-like=== | ||
*[[DeuSF]] | *[[DeuSF]] | ||
*[[DeuTex]] | *[[DeuTex]] | ||
+ | *[[Simple Doom Editor]] | ||
*[[XWadEd]] | *[[XWadEd]] | ||
*[[XWadTools]] | *[[XWadTools]] | ||
+ | *[[SLADE#SLADE 3|SLADE]] (version 3 and above) | ||
== [[:Category:Wad convertors|WAD convertors]] == | == [[:Category:Wad convertors|WAD convertors]] == | ||
Line 98: | Line 156: | ||
===DOS=== | ===DOS=== | ||
*[[DM2Conv]] | *[[DM2Conv]] | ||
+ | *[[RHEU]] | ||
+ | |||
+ | ===Windows=== | ||
+ | *[[RHEU]] | ||
+ | *[[Wad2PDF]] | ||
===Macintosh=== | ===Macintosh=== | ||
*[[WADenizer]] | *[[WADenizer]] | ||
− | == [[:Category:Exe editors| | + | == [[:Category:Exe editors|Binary editors]] == |
===DOS=== | ===DOS=== | ||
Line 125: | Line 188: | ||
*[[Descript]] | *[[Descript]] | ||
*[[Hexen BEHAVIOR De-compiler]] | *[[Hexen BEHAVIOR De-compiler]] | ||
+ | |||
+ | ===Windows=== | ||
+ | *[[ACC]] | ||
+ | |||
+ | ===Unix/Unix-like=== | ||
+ | *[[ACC]] | ||
== [[:Category:Lmp editors|LMP editors]] == | == [[:Category:Lmp editors|LMP editors]] == | ||
+ | |||
+ | ===DOS=== | ||
+ | *[[LMPC]] | ||
===Windows=== | ===Windows=== | ||
+ | *[[LMPC]] | ||
*[[DeCorEd]] | *[[DeCorEd]] | ||
+ | *{{Zdoomwiki|title=DecEdit|linkonly=yes}} | ||
+ | *[[Simple Doom Editor]] | ||
+ | |||
+ | ===Unix/Unix-like=== | ||
+ | *[[LMPC]] | ||
+ | *[[Simple Doom Editor]] | ||
− | == [[:Category:Miscellaneous | + | == [[:Category:Miscellaneous editors|Miscellaneous editors]] == |
===DOS=== | ===DOS=== | ||
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*[[TED]] | *[[TED]] | ||
*[[ushrink]] | *[[ushrink]] | ||
+ | *[[WAD Concatenator]] | ||
*[[zwadconv]] | *[[zwadconv]] | ||
===Windows=== | ===Windows=== | ||
*[[DCCW]] | *[[DCCW]] | ||
+ | *[[OBLIGE]] | ||
*[[SLIGE]] | *[[SLIGE]] | ||
*[[WadPtr]] | *[[WadPtr]] | ||
Line 152: | Line 233: | ||
===Unix/Unix-like=== | ===Unix/Unix-like=== | ||
*[[DMPSMU]] | *[[DMPSMU]] | ||
+ | *[[OBLIGE]] | ||
+ | *[[SLIGE]] | ||
*[[WadPtr]] | *[[WadPtr]] | ||
− | *[[ | + | *[[XWadTools]] |
== See also == | == See also == | ||
Line 161: | Line 244: | ||
== References == | == References == | ||
− | * [ | + | * [https://www.doomworld.com/classicdoom/utils/editors.php Doomworld Editors & Utilities page] |
== External links == | == External links == | ||
− | * | + | * {{archived link|http://www.macfury.com|MacFury.com|https://web.archive.org/web/20040522091813/http://www.macfury.com:80/|archive.org}}, Doom utilities for the Macintosh |
[[Category:Editors]] | [[Category:Editors]] | ||
[[Category:Lists]] | [[Category:Lists]] |
Revision as of 06:55, 5 October 2022
An editing utility, often called an editor, is a program that allows a user to create or modify portions of the games using or based on the Doom engine.
Doom is recognized as one of the earliest games to explicitly support the modification of the game for the extension of gameplay, through the use of arbitrary WAD files (PWADs). With all the technical information now known about the Doom games, Heretic and Hexen, it is possible to modify nearly anything and everything within the Doom environment. Some of the utilities that enable this are listed below.
Contents
Level editors
DOS
Windows
- DeePsea
- Doom Builder
- Doom Builder 2
- DoomCAD
- Eureka
- eXtendable WAD Editor (XWE)
- RHEU
- Simple Doom Editor
- SLADE (except 3.0.x versions, which are WAD editors only)
- WadAuthor
- WinDEU
Java
Macintosh
Unix/Unix-like
OS/2
Gallery
Node builders
DOS
Windows
MacOS/MacOSX
Unix/Unix-like
OS/2
Reject map builders
DOS
WAD editors
DOS
- DeuSF
- DeuTex
- DM ADD Something (DMADDS)
- Doom Construction Kit
- ENDOOMER
- Inkworks
- New WAD Tool (NWT)
- RHEU
- TED
- WadED
Windows
- DeePsea
- DeuTex
- eXtendable WAD Editor (XWE)
- RHEU
- Simple Doom Editor
- SLumpEd
- WinTex
- SLADE (version 3 and above)
Macintosh
- Deimos
- Hellmaker
- Wad Builder
- WWKSuite
- SLADE (version 3 and above)
Unix/Unix-like
WAD convertors
DOS
Windows
Macintosh
Binary editors
DOS
Windows
Macintosh
Scripting utilities
DOS
Windows
Unix/Unix-like
LMP editors
DOS
Windows
Unix/Unix-like
Miscellaneous editors
DOS
Windows
Unix/Unix-like
See also
References
External links
- MacFury.com (archived 🏛), Doom utilities for the Macintosh