Difference between revisions of "Editing utility"

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The [[Doom engine]] is recognised as one of the earliest games to support the modification of the game for the extension of gameplay, through the use of arbitrary [[WAD]] files ([[PWAD]]s). With all the technical information now known about Doom, Heretic and Hexen, it is possible to [[Editing|edit]] nearly anything and everything within the Doom environment. These are some of the utilities that enable this.
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[[File:DEU screenshot.png|thumb|right|[[Doom Editing Utilities|DEU]] was the first fully-featured Doom level editor that appeared in 1994 as Doom's file formats were reverse engineered, and spawned a number of derivatives and imitators.]]
 +
An '''editing utility''', often called an ''editor'', is a program  that allows a user to create or modify portions of the games using or based on the [[Doom engine]].
 +
 
 +
[[Doom]] is recognized as one of the earliest games to explicitly support the modification of the game for the extension of gameplay, through the use of arbitrary [[WAD]] files ([[PWAD]]s). With all the technical information now known about the [[Doom games]], [[Heretic]] and [[Hexen]], it is possible to [[Editing|modify]] nearly anything and everything within the Doom environment. Some of the utilities that enable this are listed below.
  
 
== [[:Category:Level editors|Level editors]] ==
 
== [[:Category:Level editors|Level editors]] ==
  
 
===DOS===
 
===DOS===
*[[Doom Construction Kit]]
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*[[DCK]]
 
*[[DeeP]]
 
*[[DeeP]]
 
*[[DeePsea]]
 
*[[DeePsea]]
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*[[DEU]]
 
*[[DEU]]
 
*[[DMapEdit]]
 
*[[DMapEdit]]
 +
*{{idgames|file=utils/level_edit/dmreal|title=Doom Editor - The Real Thing|linkonly=1}}
 
*[[Edmap]]
 
*[[Edmap]]
 +
*[[RHEU]]
 
*[[WADED]]
 
*[[WADED]]
 
*[[ZETH]]
 
*[[ZETH]]
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*[[DeePsea]]
 
*[[DeePsea]]
 
*[[Doom Builder]]
 
*[[Doom Builder]]
 +
*[[Doom Builder 2]]
 
*[[DoomCAD]]
 
*[[DoomCAD]]
 +
*[[Eureka]]
 
*[[eXtendable WAD Editor]] (XWE)
 
*[[eXtendable WAD Editor]] (XWE)
*[[Slade|SLADE]]
+
*[[RHEU]]
 +
*[[Simple Doom Editor]]
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*[[SLADE]] (except 3.0.x versions, which are WAD editors only)
 
*[[WadAuthor]]
 
*[[WadAuthor]]
 
*[[WinDEU]]
 
*[[WinDEU]]
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===Macintosh===
 
===Macintosh===
*[[Demon (editor)|Demon]]
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*[[Demon (editor)|Demon]] (previously MacDEU)
 +
*[[Eureka]]
 
*[[Hellmaker]]
 
*[[Hellmaker]]
 +
*[[SLADE]]
  
 
===Unix/Unix-like===
 
===Unix/Unix-like===
 +
*[[Eureka]]
 +
*[[Simple Doom Editor]]
 +
*[[SLADE]]
 
*[[Yadex]]
 
*[[Yadex]]
  
 
===OS/2===
 
===OS/2===
 
*[[DEU]]
 
*[[DEU]]
 +
 +
=== Gallery ===
 +
<gallery mode=nolines widths="150">
 +
File:DCK_screenshot.png|[[DCK]]
 +
File:DETH_screenshot.png|[[DETH]]
 +
File:DEU_screenshot.png|[[DEU]]
 +
File:DeePsea_session.png|[[DeePsea]]
 +
File:Doombuilder mapedit1.png|[[Doom Builder]]
 +
File:DOOMBUILDER2windows.jpg|[[Doom Builder 2]]
 +
File:DoomCAD_screenshot.png|[[DoomCAD]]
 +
File:EdMap_screenshot.png|[[EdMap]]
 +
File:Eureka_MacOS_screenshot.png|[[Eureka]]
 +
File:Hellmaker-MAP01.png|[[Hellmaker]]
 +
File:WadAuthor_screenshot.png|[[WadAuthor]]
 +
File:WADED_screenshot.png|[[WADED]]
 +
File:WinDEU_screenshot.png|[[WinDEU]]
 +
 +
</gallery>
  
 
== [[:Category:Node builders|Node builders]] ==
 
== [[:Category:Node builders|Node builders]] ==
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*[[BSP (node builder)|BSP]]
 
*[[BSP (node builder)|BSP]]
 
*[[BSPCOMP]]
 
*[[BSPCOMP]]
*[[IDBSP]]
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*[[Patcher|NBLD.EXE]]
 
*[[WARM]]
 
*[[WARM]]
 
*[[ZDBSP]]
 
*[[ZDBSP]]
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*[[glBSP]]
 
*[[glBSP]]
 
*[[glVIS]]
 
*[[glVIS]]
 +
*[[Patcher|NBLD.EXE]]
 
*[[ZDBSP]]
 
*[[ZDBSP]]
 
*[[Zennode]]
 
*[[Zennode]]
 +
*[[ZokumBSP]]
  
 
===MacOS/MacOSX===
 
===MacOS/MacOSX===
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*[[glBSP]]
 
*[[glBSP]]
 
*[[glVIS]]
 
*[[glVIS]]
*[[IDBSP]]
+
*[[DoomBSP]]
 
*[[WARM]]
 
*[[WARM]]
 
*[[ZDBSP]]
 
*[[ZDBSP]]
 
*[[Zennode]]
 
*[[Zennode]]
 +
*[[ZokumBSP]]
  
 
===OS/2===
 
===OS/2===
 +
 
*[[BSP (node builder)|BSP]]
 
*[[BSP (node builder)|BSP]]
*[[IDBSP]]
 
 
*[[WARM]]
 
*[[WARM]]
  
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*[[DeuSF]]
 
*[[DeuSF]]
 
*[[DeuTex]]
 
*[[DeuTex]]
 +
*[[DM ADD Something]] (DMADDS)
 
*[[Doom Construction Kit]]
 
*[[Doom Construction Kit]]
 
*[[ENDOOMER]]
 
*[[ENDOOMER]]
 
*[[Inkworks]]
 
*[[Inkworks]]
 
*[[New WAD Tool]] (NWT)
 
*[[New WAD Tool]] (NWT)
 +
*[[RHEU]]
 
*[[TED]]
 
*[[TED]]
 
*[[WadED]]
 
*[[WadED]]
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===Windows===
 
===Windows===
 
*[[DeePsea]]
 
*[[DeePsea]]
 +
*[[DeuTex]]
 
*[[eXtendable WAD Editor]] (XWE)
 
*[[eXtendable WAD Editor]] (XWE)
 +
*[[RHEU]]
 +
*[[Simple Doom Editor]]
 
*[[SLumpEd]]
 
*[[SLumpEd]]
 
*[[WinTex]]
 
*[[WinTex]]
 +
*[[SLADE#SLADE 3|SLADE]] (version 3 and above)
  
 
===Macintosh===
 
===Macintosh===
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*[[Wad Builder]]
 
*[[Wad Builder]]
 
*[[WWKSuite]]
 
*[[WWKSuite]]
 +
*[[SLADE#SLADE 3|SLADE]] (version 3 and above)
  
 
===Unix/Unix-like===
 
===Unix/Unix-like===
 
*[[DeuSF]]
 
*[[DeuSF]]
 
*[[DeuTex]]
 
*[[DeuTex]]
 +
*[[Simple Doom Editor]]
 
*[[XWadEd]]
 
*[[XWadEd]]
 
*[[XWadTools]]
 
*[[XWadTools]]
 +
*[[SLADE#SLADE 3|SLADE]] (version 3 and above)
  
 
== [[:Category:Wad convertors|WAD convertors]] ==
 
== [[:Category:Wad convertors|WAD convertors]] ==
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===DOS===
 
===DOS===
 
*[[DM2Conv]]
 
*[[DM2Conv]]
 +
*[[RHEU]]
  
 
===Windows===
 
===Windows===
 +
*[[RHEU]]
 
*[[Wad2PDF]]
 
*[[Wad2PDF]]
  
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*[[WADenizer]]
 
*[[WADenizer]]
  
== [[:Category:Exe editors|Exe editors]] ==
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== [[:Category:Exe editors|Binary editors]] ==
  
 
===DOS===
 
===DOS===
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== [[:Category:Lmp editors|LMP editors]] ==
 
== [[:Category:Lmp editors|LMP editors]] ==
 +
 +
===DOS===
 +
*[[LMPC]]
  
 
===Windows===
 
===Windows===
 +
*[[LMPC]]
 
*[[DeCorEd]]
 
*[[DeCorEd]]
*[http://www.zdoom.org/wiki/index.php?title=DecEdit Decorate Editor]
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*{{Zdoomwiki|title=DecEdit|linkonly=yes}}
 +
*[[Simple Doom Editor]]
 +
 
 +
===Unix/Unix-like===
 +
*[[LMPC]]
 +
*[[Simple Doom Editor]]
  
 
== [[:Category:Miscellaneous editors|Miscellaneous editors]] ==
 
== [[:Category:Miscellaneous editors|Miscellaneous editors]] ==
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*[[TED]]
 
*[[TED]]
 
*[[ushrink]]
 
*[[ushrink]]
 +
*[[WAD Concatenator]]
 
*[[zwadconv]]
 
*[[zwadconv]]
  
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== References ==
 
== References ==
  
* [http://www.doomworld.com/classicdoom/utils/editors.php Doomworld Editors & Utilities page]
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* [https://www.doomworld.com/classicdoom/utils/editors.php Doomworld Editors & Utilities page]
  
 
== External links ==
 
== External links ==
  
* [http://www.macfury.com MacFury.com], Doom utilities for the Macintosh
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* {{archived link|http://www.macfury.com|MacFury.com|https://web.archive.org/web/20040522091813/http://www.macfury.com:80/|archive.org}}, Doom utilities for the Macintosh
  
 
[[Category:Editors]]
 
[[Category:Editors]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Revision as of 06:55, 5 October 2022

DEU was the first fully-featured Doom level editor that appeared in 1994 as Doom's file formats were reverse engineered, and spawned a number of derivatives and imitators.

An editing utility, often called an editor, is a program that allows a user to create or modify portions of the games using or based on the Doom engine.

Doom is recognized as one of the earliest games to explicitly support the modification of the game for the extension of gameplay, through the use of arbitrary WAD files (PWADs). With all the technical information now known about the Doom games, Heretic and Hexen, it is possible to modify nearly anything and everything within the Doom environment. Some of the utilities that enable this are listed below.

Level editors

DOS

Windows

Java

Macintosh

Unix/Unix-like

OS/2

Gallery

Node builders

DOS

Windows

MacOS/MacOSX

Unix/Unix-like

OS/2

Reject map builders

DOS

WAD editors

DOS

Windows

Macintosh

Unix/Unix-like

WAD convertors

DOS

Windows

Macintosh

Binary editors

DOS

Windows

Macintosh

Scripting utilities

DOS

Windows

Unix/Unix-like

LMP editors

DOS

Windows

Unix/Unix-like

Miscellaneous editors

DOS

Windows

Unix/Unix-like

See also

References

External links

  • MacFury.com (archived 🏛), Doom utilities for the Macintosh