Difference between revisions of "Editing utility"

From DoomWiki.org

[unchecked revision][unchecked revision]
(Unix/Unix-like: Added OBLIGE and SLIGE)
(Node builders: Added glVIS)
Line 49: Line 49:
 
*[[BSP (node builder)|BSP]]
 
*[[BSP (node builder)|BSP]]
 
*[[glBSP]]
 
*[[glBSP]]
 +
*[[glVIS]]
 
*[[ZDBSP]]
 
*[[ZDBSP]]
 
*[[Zennode]]
 
*[[Zennode]]
Line 60: Line 61:
 
*[[BSP (node builder)|BSP]]
 
*[[BSP (node builder)|BSP]]
 
*[[glBSP]]
 
*[[glBSP]]
 +
*[[glVIS]]
 
*[[IDBSP]]
 
*[[IDBSP]]
 
*[[WARM]]
 
*[[WARM]]

Revision as of 19:54, 26 December 2007

The Doom engine is recognised as one of the earliest games to support the modification of the game for the extension of gameplay, through the use of arbitrary WAD files (PWADs). With all the technical information now known about Doom, Heretic and Hexen, it is possible to edit nearly anything and everything within the Doom environment. These are some of the utilities that enable this.

Level editors

DOS

Windows

Java

Macintosh

Unix/Unix-like

OS/2

Node builders

DOS

Windows

MacOS/MacOSX

Unix/Unix-like

OS/2

Reject map builders

DOS

WAD editors

DOS

Windows

Macintosh

Unix/Unix-like

WAD convertors

DOS

Windows

Macintosh

Exe editors

DOS

Windows

Macintosh

Scripting utilities

DOS

Windows

Unix/Unix-like

LMP editors

Windows

Miscellaneous editors

DOS

Windows

Unix/Unix-like

See also

References

External links