Difference between revisions of "Editing utility"
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Revision as of 09:49, 23 June 2017
An editing utility, often called an editor, is a program that allows a user to create or modify portions of the games using or based on the Doom engine.
Doom is recognized as one of the earliest games to explicitly support the modification of the game for the extension of gameplay, through the use of arbitrary WAD files (PWADs). With all the technical information now known about the Doom games, Heretic and Hexen, it is possible to modify nearly anything and everything within the Doom environment. Some of the utilities that enable this are listed below.
Contents
Level editors
DOS
- Doom Construction Kit
- DeeP
- DeePsea
- DETH
- DEU
- DMapEdit
- Doom Editor - The Real Thing
- Edmap
- RHEU
- WADED
- ZETH
Windows
- DeePsea
- Doom Builder
- Doom Builder 2
- DoomCAD
- eXtendable WAD Editor (XWE)
- RHEU
- Simple Doom Editor
- SLADE (except 3.0.x versions, which are WAD editors only)
- WadAuthor
- WinDEU
Java
Macintosh
Unix/Unix-like
OS/2
Node builders
DOS
Windows
MacOS/MacOSX
Unix/Unix-like
OS/2
Reject map builders
DOS
WAD editors
DOS
Windows
- DeePsea
- eXtendable WAD Editor (XWE)
- RHEU
- Simple Doom Editor
- SLumpEd
- WinTex
- SLADE (version 3 and above)
Macintosh
- Deimos
- Hellmaker
- Wad Builder
- WWKSuite
- SLADE (version 3 and above)
Unix/Unix-like
WAD convertors
DOS
Windows
Macintosh
Binary editors
DOS
Windows
Macintosh
Scripting utilities
DOS
Windows
Unix/Unix-like
LMP editors
DOS
Windows
Unix/Unix-like
Miscellaneous editors
DOS
Windows
Unix/Unix-like
See also
References
External links
- MacFury.com, Doom utilities for the Macintosh