Difference between revisions of "Edward Richardson (Edward850)"
From DoomWiki.org
[checked revision] | [checked revision] |
m (→Curriculum vitae: fmtg) |
(→Non-Doom-related projects: * ''Blood Remastered'' (up-coming)) |
||
Line 19: | Line 19: | ||
* ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release) | * ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release) | ||
* ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release) | * ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release) | ||
+ | * ''[[blood:Blood Remastered|Blood Remastered]]'' (up-coming) | ||
{{DEFAULTSORT:Richardson, Edward (Edward850)}} | {{DEFAULTSORT:Richardson, Edward (Edward850)}} |
Revision as of 17:41, 30 December 2018
Edward Richardson (also known by his nick of Edward850) is a Doom community programmer and mapper mostly known for his work on the ZDoom networking code. His other activities have included development of a splitscreen multiplayer branch of the Eternity Engine, and involvement with several 32in24 map packs. He is currently employed at Night Dive Studios as a game programmer, specializing in networking, social platform integration, and Xbox One porting work.
Curriculum vitae
2008
2011
2015
- Turok: Dinosaur Hunter (2015 re-release) (Xbox One port)
- Turok 2: Seeds of Evil (2017 re-release)
- Forsaken Remastered (2018 re-release)
- Blood Remastered (up-coming)