Difference between revisions of "Edward Richardson (Edward850)"

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===Non-Doom-related projects===
 
===Non-Doom-related projects===
 
* ''{{wp|Turok: Dinosaur Hunter}}'' (2015 re-release) (Xbox One port)
 
* ''{{wp|Turok: Dinosaur Hunter}}'' (2015 re-release) (Xbox One port)
* ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release)
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* ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release, 2019 Nintendo Switch port)
 
* ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release)
 
* ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release)
 
* ''[[blood:Blood Remastered|Blood: Fresh Supply]]'' (2019)
 
* ''[[blood:Blood Remastered|Blood: Fresh Supply]]'' (2019)

Revision as of 13:40, 30 July 2019

Edward Richardson (also known by his nick of Edward850) is a Doom community programmer and mapper mostly known for his work on the ZDoom networking code. His other activities have included development of a splitscreen multiplayer branch of the Eternity Engine, and involvement with several 32in24 map packs. He is currently employed at Night Dive Studios as a game programmer, specializing in networking, social platform integration, and Xbox One porting work.

Curriculum vitae

2008

2011

2015

Non-Doom-related projects