Difference between revisions of "Edward Richardson (Edward850)"
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===Non-Doom-related projects=== | ===Non-Doom-related projects=== | ||
− | * ''{{wp|Turok: Dinosaur Hunter}}'' (2015 re-release) (Xbox One port) | + | * ''{{wp|Turok: Dinosaur Hunter}}'' (2015 re-release) (Xbox One, Switch port) |
* ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release, 2019 Nintendo Switch port) | * ''{{wp|Turok 2: Seeds of Evil}}'' (2017 re-release, 2019 Nintendo Switch port) | ||
* ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release) | * ''{{wp|Forsaken (video game)|Forsaken Remastered}}'' (2018 re-release) |
Revision as of 17:42, 5 August 2019
Edward Richardson (also known by his nick of Edward850) is a Doom community programmer and mapper mostly known for his work on the ZDoom networking code. His other activities have included development of a splitscreen multiplayer branch of the Eternity Engine, and involvement with several 32in24 map packs. He is currently employed at Night Dive Studios as a game programmer, specializing in networking, social platform integration, and Xbox One porting work.
Curriculum vitae
2008
2011
2015
- Turok: Dinosaur Hunter (2015 re-release) (Xbox One, Switch port)
- Turok 2: Seeds of Evil (2017 re-release, 2019 Nintendo Switch port)
- Forsaken Remastered (2018 re-release)
- Blood: Fresh Supply (2019)