Difference between revisions of "Edward Richardson (Edward850)"

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===2015===
 
===2015===
 
* [[Strife: Veteran Edition]] ([[GOG.com|GOG Galaxy]] port)
 
* [[Strife: Veteran Edition]] ([[GOG.com|GOG Galaxy]] port)
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===2020===
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* [[Doom 64]] (2020 re-release)
  
 
===Non-Doom-related projects===
 
===Non-Doom-related projects===

Revision as of 22:39, 21 March 2020

Edward Richardson (also known by his nick of Edward850) is a Doom community programmer and mapper mostly known for his work on the ZDoom networking code. His other activities have included development of a splitscreen multiplayer branch of the Eternity Engine, and involvement with several 32in24 map packs. He is currently employed at Night Dive Studios as a game programmer, specializing in networking, social platform integration, and Xbox One and Nintendo Switch porting work.

Curriculum vitae

2005

2007

2008

2011

2015

2020

Non-Doom-related projects